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Author Topic: Random Name Generator  (Read 939 times)

Jetman123

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Random Name Generator
« on: May 11, 2008, 07:49:00 pm »

I had a thought while looking over the powergoals and the like. Since names are currently completely random, and while sometimes awesome are also quite silly... I thought of some improvements to the RNG system.

If someone does something that gives them a nickname, for instance - like learning to handle a sword really well - the RNG would pick a name like "Sword" or "blade" or something else that's listed as being related to swordsmanship, for either the first or second compound. Then a larger list of secondarily related words would be randomly chosen for the other compound, or the "the" or "of" options, etc. For our example, who I'll say at this point is named "Sword_____", it could put the second word as "point", "cut", "skilled"...

So he could end up as Swordpoint, swordcut, swordskilled, skilledsword, skill of swords, etc - because these words are related to the activity that gives him a nickname. The only downside is that you'd probably have to end up spending a long time linking all these words to certain actions, but some awesome and good-sounding names result.

In case I wasn't clear, here's another example.

The RNG decides a dwarf needs a new name after he's killed five sentient people. It chooses a word related to death, killing, murder, etc - "killer", "death", "murderer", "slayer", "slew", "killed", etc. That word becomes the first or second compound. Let's say it chose "murderer" and the second compound. So our guy's name is at this step in the process:

"_____murderer"

The RNG now needs a front compound. _From the word "murderer"_, it chooses other words that are listed in the linguicon as _related to that word_. For "murderer", it could be "people", "animal", "person", "axe", "insertwhateverweaponyoufavorhere", "gruesome", etc.

Let's say it takes "sword", for instance.

So we now have a dwarf nicknamed:

"Swordmurderer"

Sounds much cooler than "fortress of doors" for a killer. :P

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Nesoo

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Re: Random Name Generator
« Reply #1 on: May 11, 2008, 09:35:00 pm »

Aww, but the completely random names are part of the charm!  :D

I like the idea, but -- and you just knew there was going to be a but -- I doubt that it's worth the effort that it would probably take to implement and maintain. Of course, that depends on how it's implemented.

Though, now that I look at how language is done again, maybe something a little simpler could be done. Like killing 5 people could select words from the DEATH, EVIL, NEGATOR, and/or VIOLENT symbols. Then all that you'd really need to do is define actions that give names and tell it which symbols to use. Sure, you could still end up with, say, Executerend, but that's a little better than, say, Cloisterabbey.

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Jetman123

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Re: Random Name Generator
« Reply #2 on: May 11, 2008, 11:22:00 pm »

Well, it doesn't have to be implemented completely at first, like you said. Just having this implemented _very_ minorly would make things a bit more immersive.  :)
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