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Author Topic: Taming and Training : Failure, Success, and Improvement  (Read 702 times)

GlyphGryph

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Taming and Training : Failure, Success, and Improvement
« on: August 08, 2009, 12:22:55 pm »

A couple thoughts -

First, taming an animal should have a chance of failure, in which case the animal attacks the trainer or even escapes. Certain tags such as aggresive should decrease the chance of success. Baby animals should greatly increase the chance of success (and decrease the danger of failure). Some creatures, like those with [intelligent] should have a chance to "pretend" to be tame, and then attack and kill dwarfs at a random time (setting them back to hostile), should you fail the taming attempt.

In general, I want a reason to have someone who's good with animals instead of just having the nearest dwarf handle the job.

In addition, animal training should allow you to increase animal stats for trainable animals, perhaps even giving dwarves more options for them. Some options, like the first three, could be set by the player. Others could be used by the dwarfs themselves, like the fetch command.

Training level one : Come - the animal will come when called.
two : follow, leave - the animal will follow or wander off on command.
three : fetch - go retrieve a small item this dwarf wants to retrieve, freeing them up to do something else.
four : deliver message - take something to someone. Not useful right now in fortress mode maybe, but would be cool in adventure mode in the future.

Just as some examples. And the more you train them, the more useful things they can do.
« Last Edit: August 09, 2009, 03:55:02 pm by GlyphGryph »
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Lord Shonus

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Re: Taming and Training : Failure, Success, and Improvement
« Reply #1 on: August 08, 2009, 05:25:30 pm »

Baby animals should greatly increase the chance of success (and the danger of failure).

Are you trying to suggest it's more dangerous to train a cub than a full-grown wolf?
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Grimlocke

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Re: Taming and Training : Failure, Success, and Improvement
« Reply #2 on: August 08, 2009, 05:48:58 pm »

Baby animals should greatly increase the chance of success (and the danger of failure).
Are you trying to suggest it's more dangerous to train a cub than a full-grown wolf?
I dont quite get that part either, maybe he meant to say the opposite.

I would add being able to train hunting/war creatures into giving them attributes (strengs, agility, toughness).
I kinda like the idea of making annimals trainable into doing some actual work, though it isnt very realistic when you take into accoun their limited intellegence and their innablity to carry large objects (like, a cat understanding he has to run across the fortress to fetch his master an +Iron statue+ AND actualy managing to carry it isnt very likely to happen).
Maybe if (thing)man creatures were trainable this could work with them.
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GlyphGryph

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Re: Taming and Training : Failure, Success, and Improvement
« Reply #3 on: August 09, 2009, 03:56:24 pm »

Fixed the sentence with the missing word.

Anyways, I think more detailed grasping mechanics are actually going in, so they'd only be able to carry smaller items I'd assume. Tame blah-men, though, you could use for various jobs.
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Vester

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Re: Taming and Training : Failure, Success, and Improvement
« Reply #4 on: August 09, 2009, 11:11:30 pm »

Fixed the sentence with the missing word.

Anyways, I think more detailed grasping mechanics are actually going in, so they'd only be able to carry smaller items I'd assume. Tame blah-men, though, you could use for various jobs.

There is something incredibly unethical about using sentient humanoids as workbeasts.

That makes it dwarfy!
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lucusLoC

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Re: Taming and Training : Failure, Success, and Improvement
« Reply #5 on: August 11, 2009, 07:51:51 pm »

i like the idea of training animals to get stat ups. i also like the idea of using tame animal men for labor, as it get us one step closer to multi-racial forts. it also seems doable in the relatively short term.
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