So this is a story of all about how
A perfect human world goes upside down.
I'll tell you how I became the one-only god
Of a purely wizards world named Obuthypkuquat.The story tells of exactly how random the game can actually get on you. It begins with me editing all existing major races (dwarves, humans, elves, goblins) out of the game and creating two new new ones in their place. An orcish race from the mod and a barbaric human one of my own making. Orcs and humans - classic. Also, wolves the size of overgrown lions (9). The humans get very strict personalities, as well as the settings:
max_starting_civ_number:1
start_group_number:1
max_pop_number:1
max_site_pop_number:1
The next thing I do is create specific settings for a world where you'd sooner end up breathing sand rather than air. Sand goes everywhere - drainage, rainfall and temperature. They all get limited.
My hopes for the world where I get to create
the human race in an orc-infested world were rather high. The starting number of civs was set to 4 - humans are limited to one, anyway, and the orcs could use some unity.
The next thing I knew the worldgen finished 1050 years of history in an instant. About 300 entities and 0 of them dead. A real legends-only creation, where you only get to use legends mode. Same goes for the next two world-gen abominations. Three worlds are created - none-populated.
But none of those three are even close to the next hideous freak of nature. I was forced to change the settings for worldgen to at least see if my envisioned world where you are not welcome is at least
possible. So it's a green and yellow planet - now you can not only swim all day long in the hot dry seas with scorching sand instead of water, but actually find an oasis if you try.
Okay, the worldgen seems to be going pretty smooth. All right, yeah, it's a pretty good job. I even get to see the only (at least I thought it was) human settlement's downfall and rewrite human history so that nobody will remember. Next stop - legends mode.
I got wizarded. No orcs, but at least 33 wizard civs in their place.
It was obvious their strongholds were worth a visit. And so kindly was the Wolf Diety greeted...