Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: [Bloat] - Roughen Stone  (Read 1133 times)

Dareon Clearwater

  • Bay Watcher
  • [PREFSTRING:colorful underwear]
    • View Profile
[Bloat] - Roughen Stone
« on: May 10, 2008, 03:43:00 pm »

The reverse of smoothing stone, this would let your dwarves artificially create rough-hewn walls from constructed or already-smoothed ones.  This is completely a personal taste thing, but I have a very minor problem with the walls I build to even out a cliff's profile or simulate a more natural terrain feature (I have plans in my head for an artificial grotto) being the uniform smooth constructions.

Would use the Engraving skill, and would probably take a long time for any engraver below Legendary.  Not sure how being in a room that had been roughened would affect a dwarf's mood or the cash value of the room.  Removing the benefits for a smoothed wall would be the most balanced way, although I could see a small value/mood boost for recognizing the skill it would take to carve a realistically-rough wall.  In order to avoid stacking smoothing and roughening on a single wall multiple times, since each requires chiseling away the improper parts of the rock, smoothing an already-roughened wall might have the same effect as Mine.

Logged
It's like you're all trying to outdo each other in sheer useless pedantry.

Derakon

  • Bay Watcher
    • View Profile
Re: [Bloat] - Roughen Stone
« Reply #1 on: May 10, 2008, 03:50:00 pm »

I had an alternative suggestion which accomplishes the same goal - make walls made out of stone look like unmined walls, and walls made out of blocks look like smooth walls. This also gives more meaning to the stone blocks, which are otherwise only currently required for wells and pumps.
Logged
Jetblade - an open-source Metroid/Castlevania game with procedurally-generated levels

mickel

  • Bay Watcher
    • View Profile
Re: [Bloat] - Roughen Stone
« Reply #2 on: May 10, 2008, 05:10:00 pm »

quote:
Originally posted by Derakon:
<STRONG>I had an alternative suggestion which accomplishes the same goal - make walls made out of stone look like unmined walls, and walls made out of blocks look like smooth walls. This also gives more meaning to the stone blocks, which are otherwise only currently required for wells and pumps.</STRONG>

Hear, hear. I like that idea, it makes sense.

Logged
I>What happens in Nefekvucar stays in Nefekvucar.

Doniazade

  • Bay Watcher
    • View Profile
Re: [Bloat] - Roughen Stone
« Reply #3 on: May 12, 2008, 02:29:00 pm »

In addition to this, the ability to engrave constructed walls. It makes no sense that you can only engrave "natural" walls.
Logged

Silverionmox

  • Bay Watcher
    • View Profile
Re: [Bloat] - Roughen Stone
« Reply #4 on: May 12, 2008, 03:25:00 pm »

quote:
Originally posted by Doniazade:
<STRONG>In addition to this, the ability to engrave constructed walls. It makes no sense that you can only engrave "natural" walls.</STRONG>

Actually, it does. There are already lines all over it, if you engrave on that the result will be of distinctly lower quality than if it were done on a contiguous rock surface. I think that engravings look more like the outside of a gothic cathedral, rather than a faint inscription like on the cover of a watch.
Logged
Dwarf Fortress cured my savescumming.

Karlito

  • Bay Watcher
    • View Profile
Re: [Bloat] - Roughen Stone
« Reply #5 on: May 12, 2008, 05:47:00 pm »

But we're not talking the human built brick walls, we're talking the walls build by dwarves, whose craftsmanship is so fine that even a wall made of stone blocks has no perceptible cracks.
Logged
This sentence contains exactly threee erors.

Qmarx

  • Bay Watcher
  • "?"
    • View Profile
Re: [Bloat] - Roughen Stone
« Reply #6 on: May 12, 2008, 06:16:00 pm »

quote:
Originally posted by Doniazade:
<STRONG>In addition to this, the ability to engrave constructed walls. It makes no sense that you can only engrave "natural" walls.</STRONG>

And only constructed block walls, to further enhance the usefulness of blocks.

Logged

Fualkner

  • Bay Watcher
  • My glasses split light.
    • View Profile
Re: [Bloat] - Roughen Stone
« Reply #7 on: May 12, 2008, 06:28:00 pm »

Agreed with constructing rough walls and engraving smooth block walls.
Logged

Skizelo

  • Bay Watcher
    • View Profile
Re: [Bloat] - Roughen Stone
« Reply #8 on: May 16, 2008, 06:32:00 pm »

Does the quality of the engraving effect the value of the room it's in?
If it does (it does, doesn't it?), then it'd be worth implementing; the fact that half the engravings are "image of a square" is regrettable when a count leaps to a duke. Engravings far cheaper than building a silver statue and cramming it into the already crowded room.
It should be recored how often a wall's been smoothed; eventually these paper thin walls should crumble to dust, or (if noise-insulation is ever introduced) be far less effective in blocking sound.
Logged

Derakon

  • Bay Watcher
    • View Profile
Re: [Bloat] - Roughen Stone
« Reply #9 on: May 16, 2008, 06:34:00 pm »

Yes, engravings affect the value of rooms. Wouldn't be all that much point otherwise.
Logged
Jetblade - an open-source Metroid/Castlevania game with procedurally-generated levels

Neonivek

  • Bay Watcher
    • View Profile
Re: [Bloat] - Roughen Stone
« Reply #10 on: May 16, 2008, 06:52:00 pm »

quote:
Yes, engravings affect the value of rooms. Wouldn't be all that much point otherwise

Well... except for the fact that it is one of the fastest ways to mass historical information about your fort

Logged

Sevrun

  • Bay Watcher
    • View Profile
Re: [Bloat] - Roughen Stone
« Reply #11 on: May 16, 2008, 09:18:00 pm »

It can be fun to point to one of them before you read it and say "I know what that one is!"
Logged
Demon of Darkness

Duke 2.0

  • Bay Watcher
  • [CONQUISTADOR:BIRD]
    • View Profile
Re: [Bloat] - Roughen Stone
« Reply #12 on: May 16, 2008, 09:29:00 pm »

quote:
Originally posted by Sevrun:
<STRONG>It can be fun to point to one of them before you read it and say "I know what that one is!"</STRONG>

Carp striking down a dwarf. Dwarf surrounded by carp. Carp making rude gestures.

I wonder if you can get pit-like engravings done...

Logged
Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Greymane

  • Bay Watcher
    • View Profile
Re: [Bloat] - Roughen Stone
« Reply #13 on: May 16, 2008, 09:51:00 pm »

Towards the matter of engraved brick walls, how about a Mason workshop option to 'Engrave Bricks' (naturally requiring the Engraver skill rather than Masonry, just using the same workshop). A single brick unit seems to generally represent any number of actual bricks, so it could be entirely possible (albeit somewhat time consuming) for an engraver to chisel an extended image onto them. It would increase their value and the value of anything you built with them and also have any walls/floors appear as an engraved surface.
Logged