Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: The merits of skill (as applied to sparring)  (Read 1215 times)

Ranzear

  • Bay Watcher
    • View Profile
Re: The merits of skill (as applied to sparring)
« Reply #15 on: July 27, 2009, 12:18:01 pm »

This is a fun thread to chime in on because of one very strange fortress, my second ever. It consisted of at least 14 full layers of Obsidian in a 7x7 embark with no magma in sight, and a full plain of trees on top, and no idea on my part of how that could have happened in world gen. On top of this, my first fey mood was a Stonecrafter, and about a day later I learned you could make swords from obsidian.

Needless to say, there was a lot of killing power on that map. Ten masterwork-or-close obsidian short swords in each of 64 weapon traps (4x16 down the entry corridor) made a gruesome crimson amalgamation of any siege.

But that was a trivial mess compared to my barracks. It took me a dozen game years to get enough plate armor stockpiled, and in the meantime 42 recruits, 23 swordsdwarves, and 8 champions fell to 'training accidents' in the slaugherhouse 'round the obsidian armor stand. Every migration was committed to the military during this time, and only nine reached Legendary and survived unscathed through the barracks bloodshed and many sieges (not all died in training, naturally). Injuries were swift and usually instantaneously fatal, but it wasn't the recruits dying most of the time, but the Swordsdwarves they were assigned to spar with. I can certainly account that the recruits were far more dangerous to each other or the more skilled dwarves than the latter were to any other creature existing. The champions were barred from sparring while the recruits were hacking each other to bits due to the inconceivable killing of one champion wearing Steel Plate, whom had singlehandedly killed a bronze colossus not a season earlier.

So indeed, Recruits are more dangerous than Champions when sparring.
Logged

Beanchubbs

  • Bay Watcher
  • Khorne Flakes: Crunchy & Delicious
    • View Profile
Re: The merits of skill (as applied to sparring)
« Reply #16 on: July 28, 2009, 03:03:15 am »

They are far more dangerous because they have an extremely lowered chance to hit a 'fake attack' in sparring whereas the Champions who are masterful with their weapons, knowing exactly how to use them without causing damage. I usually train up a couple of troops from nothing to get a military started and by the time I have enough Fodder imigrants to allow my legendary miners and woodcutters to join the military, the regular trainees are nearly or are champions. I assign one legendary civ with one of the regulars in a squad and they usually spar with eachother. This allows the legenary civs to be able to train without risk of killing due the champions' high toughness and armor.
  In short:
-Makes training of legendary people that can be replaced (pump operators, miners, etc.) safe.
-Gives you a decent military in case of simultaneous ambushes due to the champions training with eachother.
-Makes a near invincible melee army.
Logged
Yikes, the Orcs have a nasty language.  Traditional foreplay would be right out for them; how would they ever "say my name" for one another?  No wonder Ocrs are always so bloodthirsty and violent, they're getting sub-par action.
Pages: 1 [2]