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Author Topic: Stuff to do with a caged kobold on year 1?  (Read 1389 times)

Maggarg - Eater of chicke

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Re: Stuff to do with a caged kobold on year 1?
« Reply #15 on: July 26, 2009, 07:42:11 am »

Yeah...early year 1.Im with my starting 7,no military.What could I do with him this early?
Set up a trap corridor, with him at one end, 'escape' at the other and (more or less) certain death inbetween?

Possibly even "Kobold Computing", if he'll activate pressure pads, by using a maze of corridors which open and close various exits as he approaches them, sending him backwards and forwards.  (Perhaps, in future, to cycle the spikes that invaders will encounter...  Would be mildly ironic if they're prisoner-powered.)
Only on Bay12.
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...I keep searching for my family's raw files, for modding them.
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