Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3]

Author Topic: Okay, I give up...  (Read 2871 times)

SolarShado

  • Bay Watcher
  • Psi-Blade => Your Back
    • View Profile
Re: Okay, I give up...
« Reply #30 on: July 25, 2009, 11:01:24 am »

Logged
Avid (rabid?) Linux user. Preferred flavor: Arch

IndonesiaWarMinister

  • Bay Watcher
    • View Profile
Re: Okay, I give up...
« Reply #31 on: July 25, 2009, 11:25:35 am »

Now...
Can the old RTD tutorial thread stickied?

I seem to remember a few...
Logged

Enzo

  • Bay Watcher
    • View Profile
Re: Okay, I give up...
« Reply #32 on: July 25, 2009, 12:43:44 pm »

Sean Mirrsen put a very good description of RTD at the beginning of his.

Quote
The GM (Game Master) posts a situation you, the players, are in. You then post your actions, exactly one action per turn. Once all players have made their actions, the GM posts again, with the results of the actions and the state of the world around you. After which you post actions again, ad infinitum.

The action results are defined by a six-sided die roll:
[1]: Epic Fail. Whatever you tried to achieve, you didn't, and you made it worse.
[2]: Fail. You didn't, or couldn't do what you tried to.
[3]: Meager success: You didn't fail, but you didn't succeed either. Like trying to sit on two chairs but ending up on one.
[4]: Success: You succeeded in your plight. All consequences are now your problem.
[5]: Epic Success: You succeed in the most positive way possible. The universe will bend to your will.
[6]: Overshot: You achieved what you tried to achieve, but you made it worse by doing so in the most inhumanely overpowerful way possible. Casualties are inevitable.

In addition, if at any time something threatens you, you get a free roll to dodge it. If you end up in a very bad situation as a result of the first dodge roll, you may or may not get another free roll to narrowly escape death.

Much better than the previous descriptions in this topic anyway. Also, when in doubt, (as I, too, was about Mafia) consult a wiki.
Logged

IndonesiaWarMinister

  • Bay Watcher
    • View Profile
Re: Okay, I give up...
« Reply #33 on: July 26, 2009, 03:58:57 am »

Yeah, it was Sean Mirrsen.

I was confusing him with Kagus. Heh. Goblinites sounds nearly the same with slavics :D

Logged

Jackrabbit

  • Bay Watcher
    • View Profile
Re: Okay, I give up...
« Reply #34 on: July 26, 2009, 04:07:41 am »

Was it not Sean who came up with the idea?
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Okay, I give up...
« Reply #35 on: July 27, 2009, 06:14:12 pm »

Well, if anyone is interested I'm taking sign-ups for a Beginner's Mafia game. So people who've read josh's tutorial and are interested but don't want to dive into a complicated set-up like Paranormal Mafia can get their feet wet on a nice simple set-up.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Jack_Bread

  • Bay Watcher
  • 100% FRESH ♥HIPPO♥
    • View Profile
Re: Okay, I give up...
« Reply #36 on: August 02, 2009, 05:15:28 am »

I wonder why RTDs die so quickly. They don't take much effort(unless you're doin' the graphics shiiiiiz) and they barely even take a story(unless you're doin' the serious shiiiiiiiz). I hate seeing an RTD that's only gone 6 or less turns. :( (Even though I barely play that shiiiiiiiiiiiiz)

Jackrabbit

  • Bay Watcher
    • View Profile
Re: Okay, I give up...
« Reply #37 on: August 02, 2009, 05:17:15 am »

I wonder why RTDs die so quickly. They don't take much effort(unless you're doin' the graphics shiiiiiz) and they barely even take a story(unless you're doin' the serious shiiiiiiiz). I hate seeing an RTD that's only gone 6 or less turns. :( (Even though I barely play that shiiiiiiiiiiiiz)

Running with 19 people, even with half the work take off your back (you two both rule, by the way, for doing that), makes turns take up to 45 minutes to make.
Logged
Pages: 1 2 [3]