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Author Topic: Booze cooking  (Read 950 times)

numerobis

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Booze cooking
« on: February 21, 2008, 02:33:00 pm »

Booze has 5x the volume of the plant stock.  Cooked booze should probably evaporate all that water; then it vaguely makes sense again: you're cooking with the solids left over from the booze, which really are plant matter.  So, proposal is that a stack of n booze contributes ceil(n/5) plantstuff to a meal.  I.e. two 6-booze barrels cook down to a 4-stack of plant biscuits.

Benefits: booze biscuits don't melt into puddles, and booze cooking can't be exploited to extend your inadequate farms' output.

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Hague

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Re: Booze cooking
« Reply #1 on: February 21, 2008, 05:24:00 pm »

I imagine at some point cooking will require a constituent solid base food item in order to cook. That is, any item that is a plant, meat, cheese, or extract.

It would be neat if the foods listed in the item_food raw had tags that dictated which food was the constituent material in making the food. That is, if the food had a token of [MEAT] it would mean that this dish is made when the base ingredient is a meat item. The same would go with [CHEESE][MILLED_EXTRACT][PLANT][BONEMEAL][VIAL_EXTRACT][BARREL_EXTRACT][LEAVES]

For example:

code:
[ITEM_FOOD:ITEM_FOOD_SALAD]
[NAME:salad]
[PLANT][LEAVES]
[LEVEL:2]

This means that a salad can only have the base ingredient that consists of a plant or leaves. ie. a quarry bush leaves salad, a potato salad, a plump helmet salad and so on.

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Capntastic

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Re: Booze cooking
« Reply #2 on: February 22, 2008, 02:45:00 am »

Booze doesn't really have more than a negligible amount of solids in it.
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Citizen of Erl

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Re: Booze cooking
« Reply #3 on: February 22, 2008, 02:50:00 am »

...I take it you're not much of a chef, Benoit?
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Romantic Warrior

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Re: Booze cooking
« Reply #4 on: February 22, 2008, 02:56:00 am »

quote:
Originally posted by Capntastic:
<STRONG>Booze doesn't really have more than a negligible amount of solids in it.</STRONG>

I can tell you that booze left on the stove too long DOES turn solid... but the sort of solid that's hard to remove from the pot and not the edible solid.

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Dwarf Fortress and the Abstract Truth.

Trollvottel

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Re: Booze cooking
« Reply #5 on: February 22, 2008, 05:13:00 am »

I'd much favor a solution where
a) only one booze can be used per food
b) maybe booze should only be used for fine/lavish meals.
c) Maybe booze could be required for lavish meals. These dwarves to love their drink ...


I'd suggest limiting the amount of booze units per cooked item to make it a bit more logical . There's alcoholic liquids in many dishes, though in many cases the alcohol is allowed to evaporate.


. Meat cooked in beer or wine
. Meat in a beer/wine/spirits sauce
. Sweets in a sweets/spirits sauce
. Fruit pickled in spirits
. Fruit jam with added spirits
. Batter for frying fish or specific pancakes is often made with beer
. Flambeed roasts (rare)
. Flambeed sweets/cakes
. breads soaked in spirits e.g. tiramisu
. Cheese fondue [cheese dissolved in wine, dip bread into it]

. Wine jelly and wine gum - wine and cooked horse bone meal (gelatin).


etc  :)

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kuro_suna

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Re: Booze cooking
« Reply #6 on: February 22, 2008, 05:36:00 am »

how about cooking with booze doesn't count towards the stack size of the finished food but adds to its value,

so if you combine beer[5], flour[6] and cow meat[4] you only get 10 units of food but each unit has the value of the beer added to it

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