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Author Topic: Graphics tile help  (Read 571 times)

bandaidman

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Graphics tile help
« on: July 26, 2009, 09:48:29 am »

I am trying to make a Dire Wolf have a graphic rather than a "w".  The wolf is the 2nd graphic from the bottom right.

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Here is my graphics file (the orcs show up in game just fine, but not the wolf)

Spoiler (click to show/hide)

And here is my orc entity file
Spoiler (click to show/hide)

Please help!
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Eidalac

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Re: Graphics tile help
« Reply #1 on: July 26, 2009, 10:09:20 am »

[CREATURE_GRAPHICS:DIRE_WOLF]
   [DEFAULT:ORCS:10:27:AS_IS:DEFAULT]

Try:

[CREATURE_GRAPHICS:DIRE_WOLF]
   [DEFAULT:ORCS:10:26:AS_IS:DEFAULT]
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is he okay?
In the traditional sense of the word?  No, he's been dissolved in magma.

bandaidman

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Re: Graphics tile help
« Reply #2 on: July 26, 2009, 10:50:47 am »

That worked!

So if I was one off on the x/y coordinates, why didn't it show up in game as an elephant?  It was still just a w.
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Eidalac

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Re: Graphics tile help
« Reply #3 on: July 26, 2009, 11:05:58 am »

The 10 left right, the 26 up/down.  11/26 would have pulled up that war-elephant.

Giving it 27 was sending it off the bottom of the graphic file.  Looks like Toady has some good error correction and just went with the default rather than random stuff.
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is he okay?
In the traditional sense of the word?  No, he's been dissolved in magma.

bandaidman

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Re: Graphics tile help
« Reply #4 on: July 26, 2009, 11:49:30 am »

Ah, okay!  Thanks for the help!
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