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Author Topic: The Armory  (Read 4843 times)

Skibiliano

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Re: The Armory
« Reply #60 on: July 16, 2009, 06:06:33 pm »

Standard: Maces, They are like Golfclubs in hands of dwarven recordkeepers
Improvised: Bones
Bizarre: The Contents of water bottles, One of my adventurers shot a carp, in water, with one water shot out of a dog leather water container by totally whiping out the skull and the brain.
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GENERATION 10:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Skid

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Re: The Armory
« Reply #61 on: July 16, 2009, 07:01:12 pm »

Standard: Masterwork Mauls, preferably adamantine. (Gained from sufficiently powerful monsters using the itemcorpse cheat)
Improvised: Thrown arrows.
Bizarre: Thrown water.
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Playing a cheesemaker in an average Fortress 'round here would be. Freaking. Terrifying.

Jervous

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Re: The Armory
« Reply #62 on: July 16, 2009, 07:21:02 pm »

Primary: Flails

Improvised: Javelins

Bizarre: Booze + Fire
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Grimlocke

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  • *kobold noises*
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Re: The Armory
« Reply #63 on: July 16, 2009, 07:36:30 pm »

Primary: two-hander

Improvised: serrated disks! fun fun dismember dismember.

Bizarre: Chunks. especialy with a modded adventurer that can bite and rip them out.

You shake the Guard by the upper left arm!
A chunk it torn out!
The spinning human chunk strikes the Guard in the head!
*gruesome death*
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I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

tomas1297

  • Bay Watcher
  • Lack of originality.
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Re: The Armory
« Reply #64 on: July 17, 2009, 03:09:11 am »



Turns out this is effective to.
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There was a time when cocksuits would have offended me. It's kind of bad that the time has passed.
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