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Author Topic: Weaker Traps  (Read 897 times)

Forumsdwarf

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Re: Weaker Traps
« Reply #15 on: July 16, 2009, 10:05:52 pm »

The "Roach Motel" design only works because a "siege" isn't in the grand scheme of things all that many enemies.

Sieges in the thousands would require player-engineered traps just to survive.
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