so, i've posted this on the gameplay and dwarf mode forums, thought i could get some input here as well. i am interested in the "perfect" embark data from
http://www.bay12games.com/forum/index.php?topic=32682.0. but i want to possibly tweak a few things, and info/ideas are needed, as i am dumb.
1 - is there any way to take the worldgen data and tweak it so there i am guaranteed evil/terrifying? i've tried those biomes, never got skeletal/zombie anything. i want nao!
2 - megabeasts. i've taken 3 forts to 30+ years and no such luck. is there any way to tweak the gen to allow megabeasts to roam alot? i mean, not constant, but i want them. sidenote: i've recently found out i need 80+ dwarfs to get sieges. ugh, lame.
3 - goblins. i know, i know, there's an orc mod somewhere i can't find. but i'd rather tweak what's already in-game. a little tougher (read: doesn't die as quickly), add the [nofear] tag so they don't retreat, maybe bump up their babymaking. oh, and also make kobolds stronger and [nofear]. i swear, kobolds are worthless, they run the minute you see em, and they don't hurt anything.
4 - i'm running 40d with mayday mod for tilesets and economic stone. will this screw anything up when i gen that world?
any and all answers are pre-appreciated. thanx guys!