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Author Topic: [40d] Giant Eagle uses picture of Skeletal GE  (Read 448 times)

EagleV

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[40d] Giant Eagle uses picture of Skeletal GE
« on: July 09, 2009, 07:20:14 am »

Every time I have a Giant Eagle cirkling my fortress, it uses the skeletal picture. I use Mike Mayday's graphics. All other animals (so far) show up just fine. I checked the graphics_mayday.txt file, nothing wrong with that (I think).
Code: [Select]
[CREATURE_GRAPHICS:BIRD_EAGLE_GIANT]
[DEFAULT:ANIMALS:8:25:AS_IS:DEFAULT]
[CHILD:ANIMALS:9:25:AS_IS:DEFAULT]
[DEFAULT:ANIMALS:11:25:AS_IS:SKELETON]

Flickr is acting weird, so no screenshots, but I can upload a save if necessary.

EDIT: The code was apparently incorrect. It should be
Code: [Select]
[CREATURE_GRAPHICS:BIRD_EAGLE_GIANT]
[DEFAULT:ANIMALS:8:25:AS_IS:DEFAULT]
[CHILD:ANIMALS:9:25:AS_IS:DEFAULT]
[STANDARD:ANIMALS:11:25:AS_IS:SKELETON]
« Last Edit: July 09, 2009, 09:10:56 am by EagleV »
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BahamutZERO

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Re: [40d] Giant Eagle uses picture of Skeletal GE
« Reply #1 on: July 09, 2009, 11:05:02 am »

Not a bug, as it's something to do with an unofficial graphics set. It's just something you should tell Mayday about.
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