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Author Topic: [Adventurer] adding more armor types to human shops?  (Read 1114 times)

Gamorin

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[Adventurer] adding more armor types to human shops?
« on: June 22, 2009, 11:43:46 am »

I don't know if a mod like this exists yet or not, but is there any way to make the human shopkeepers carry more types of armor... like, say, dwarf-sized armor?
Or more materials besides just iron?
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Stargrasper

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Re: [Adventurer] adding more armor types to human shops?
« Reply #1 on: June 22, 2009, 12:11:01 pm »

At this point, I think that might be hard coded, meaning we can't touch it.  I could be wrong, but as a rule we can't touch anything that isn't in the raws and I don't think this is.
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i2amroy

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Re: [Adventurer] adding more armor types to human shops?
« Reply #2 on: June 22, 2009, 02:27:07 pm »

I know that you can make them carry more types of armor. All you have to do is add them to the human civ. As for more sizes of armor, I think that is hardcoded.
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Re: [Adventurer] adding more armor types to human shops?
« Reply #3 on: June 22, 2009, 09:44:52 pm »

Yes, you could make them have steel, but it would all be human-sized.
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Re: [Adventurer] adding more armor types to human shops?
« Reply #4 on: June 23, 2009, 01:29:10 am »

I know this is treasonous talk but what if you make dwarves settle in towns, will they have shops then?
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IndonesiaWarMinister

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Re: [Adventurer] adding more armor types to human shops?
« Reply #5 on: June 23, 2009, 11:00:47 am »

I know this is treasonous talk but what if you make dwarves settle in towns, will they have shops then?

Yeah, I think so...
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Gamorin

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Re: [Adventurer] adding more armor types to human shops?
« Reply #6 on: June 23, 2009, 12:42:48 pm »

Thanks for the information. How do you add different material types? I couldn't figure that out.

Also, I'm trying to make dragons a playable adventure race, just for shits-n-giggles. I did the same thing I had to do to make orcs a playable race, but the dragons won't show up as a selection. Is there any way to get this to work?
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Labs

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Re: [Adventurer] adding more armor types to human shops?
« Reply #7 on: June 23, 2009, 01:10:42 pm »

I could be wrong, but as a rule we can't touch anything that isn't in the raws

Why is that?
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Stargrasper

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Re: [Adventurer] adding more armor types to human shops?
« Reply #8 on: June 23, 2009, 03:17:10 pm »

I could be wrong, but as a rule we can't touch anything that isn't in the raws

Why is that?

As far as I know, pretty much everything that isn't hard coded is in the raws.  Conversely, pretty much everything that isn't in the raws is hard coded.  I'm possibly mistaken, but I believe that's the general rule of modifiable content.
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AtomicPaperclip

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Re: [Adventurer] adding more armor types to human shops?
« Reply #9 on: June 23, 2009, 06:07:50 pm »

You could also make humans dwarf sized, or vise versa.
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Re: [Adventurer] adding more armor types to human shops?
« Reply #10 on: July 04, 2009, 02:03:55 pm »

I think you can add the [METAL_PREF] tag to add steel to human civ's.
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