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Author Topic: Art and Video Games  (Read 2136 times)

userpay

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Re: Art and Video Games
« Reply #15 on: July 02, 2009, 08:58:30 am »

All I'm gonna say is okami.
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Granite26

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Re: Art and Video Games
« Reply #16 on: July 02, 2009, 10:08:46 am »

Good post Sowelu

Puck

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Re: Art and Video Games
« Reply #17 on: July 02, 2009, 10:22:45 am »

Why do videogames need to be different to be perceived as art?

Games, as they are, as they were, since they existed are already an artform. Some are useless, some are great, but videogames ARE art.

Granite26

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Re: Art and Video Games
« Reply #18 on: July 02, 2009, 10:51:13 am »

As long as you accept Halo as Thomas Kincaid, and Mario as the Tenniel illustrations, I'll bite :)

Maric

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Re: Art and Video Games
« Reply #19 on: July 02, 2009, 11:58:00 am »

The Unfinished Swan seems like a pretty cool looking art game.
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Zangi

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Re: Art and Video Games
« Reply #20 on: July 02, 2009, 12:10:47 pm »

That 'Flower' game is a decent enough... 'Artsy' game...

You fly around and take in the surroundings.

Normally attributed to be graphics and atmosphere...  which a bunch of normal games are decent to pretty durn good in that category...
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Cthulhu

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Re: Art and Video Games
« Reply #21 on: July 02, 2009, 12:57:21 pm »

I'm okay with video games being low art, because I too noticed yesterday that the games are becoming more and more pretentious and less and less fun.
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Okenido

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Re: Art and Video Games
« Reply #22 on: July 02, 2009, 01:15:15 pm »

All I'm gonna say is okami.

They spent to much time on the graphics.

The rest of the game is pretty mediocre.
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Granite26

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Re: Art and Video Games
« Reply #23 on: July 02, 2009, 01:22:22 pm »

A lot of that is just signalling though.  You signal you expect your game to be high quality by spending lots of money on the graphics

Sowelu

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Re: Art and Video Games
« Reply #24 on: July 02, 2009, 01:29:47 pm »

The graphics were one of the big points of Okami actually, they were one of the design focuses.  I wasn't fond of them particularly, too stylized for me, but it was kind of cool.  It was a unique and memorable experience which is way more than you can say about a lot of other games in that genre.
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Re: Art and Video Games
« Reply #25 on: July 02, 2009, 02:17:28 pm »

Well Okami was very focused on making you fall inlove with nature as well as some entertaining battles and a bunch of other stuff.

Anyhow sometimes videogames kinda cross the barrier where I feel that they are no longer so much games as they are toys, technical demos, or even interactive movies.

I really have no love for graphics games in the sense that if a game looks amazing but isn't fun then I won't like it. Flower to me is a total waste of time with no redeeming factors (mostly because I don't like "Go through the rings" gameplay). Graphics can accompany gameplay to enhance it through enveloping the user into the world but that is around it really.

I've played too many well constructed but otherwise boring games boosted to popularity due to graphical achievement.

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I too noticed yesterday that the games are becoming more and more pretentious and less and less fun

I think this could be because games are more and more becoming about the Engine and less about the dirrect gameplay.

Then again it could be because we can't go back to the days of simple plots and simple gameplay.
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