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Author Topic: Mood blues  (Read 465 times)

Luke_Prowler

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Mood blues
« on: June 25, 2009, 04:25:35 pm »

Okay, here is the problem: one of my hunters got himself possessed, and now has  Craftdwarf's workshop asking for rough gems, rocks, metals bars, thread, green glass, and bones, and he's just sitting there, waiting for me to get all that stuff. but the thing is. I HAVE PLENTY OF THAT STUFF! There's rocks everywhere, more green glass than you can shake a stick at, a huge pile of bones from my last seige, enough metal to supply all my dwarfs with armor (and then some), thread just sitting there, and plenty of uncut gems. he has full access to everything, and i did not forbid anything. please help me before he snaps.
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Byakugan01

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Re: Mood blues
« Reply #1 on: June 25, 2009, 04:36:01 pm »

Do you have both silk and plant thread? If not, bingo.
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

elizar

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Re: Mood blues
« Reply #2 on: June 25, 2009, 04:41:12 pm »

I had once a dorf begging for rough gems while I had raw green glass. He says raw ... [color] for glass. If you don't have actual rough gems, that may be a problem.

Noticed my mistake. There may be a possibilitity he wants a specific type of thing. Look at his preferences. Maybe he wants diamonds.
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A quick scan of the stocks menu shows that one of the dead pack animals has a bin full of silk cloth!  It is speedily unforbidden, and my moody glassmaker sprints off to retrieve his prize amongst the smoking, charred, blood-soaked ruin that is the outdoors, totally oblivious to the carnage that was instigated on his behalf.

Luke_Prowler

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Re: Mood blues
« Reply #3 on: June 25, 2009, 04:58:49 pm »

Do you have both silk and plant thread? If not, bingo.

****, that might be it. I don't have any silk, and i'm not sure when the merchents will be back.

better start giving him some war dogs...
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

Byakugan01

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Re: Mood blues
« Reply #4 on: June 25, 2009, 05:53:21 pm »

Make sure you buy some the next caravan anyway, because I've noticed a nasty trend where the next mood after that will ALSO request silk thread/whatever you don't have. FUN can ensue.
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

Derakon

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Re: Mood blues
« Reply #5 on: June 25, 2009, 06:04:17 pm »

As a general rule, you should buy and forbid some thread of both types from the first caravan that has them. Then if a moody dwarf wants them, unforbid them. Caravans should always arrive before your first dwarf goes moody (if nothing else, because you need 20 dwarves to get moods and you usually don't get your first migrants until a year has passed).
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smjjames

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Re: Mood blues
« Reply #6 on: June 25, 2009, 06:08:43 pm »

Yea, when the game is trying to get an artifact but you are trying to prevent it, the game will often make another dwarf moody as soon as the last one goes insane.

So, it's only a matter of time before an important dwarf gets a mood and you don't want to lose that one.
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