Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Metal Bolts  (Read 1231 times)

Hyndis

  • Bay Watcher
    • View Profile
Re: Metal Bolts
« Reply #15 on: June 23, 2009, 04:56:52 pm »

A bolt catcher with a door can be useful during a siege. Lock the door to prevent dwarves from using these single bolts during a siege, but during peace time leave the door unlocked so that they will recycle every single wood and bone bolt until it hits the target.

Also, goblins are a bountiful resource!

A single goblin will produce 30 bone bolts, plus usually about 50 iron bolts. You can use all the bone bolts for practice and the metal bolts for warfare.

Even a novice marksdwarf can kill a goblin with fewer than 50 bolts, which means your ammunition stockpiles will actually INCREASE after a battle.  :D
Logged

Masennus

  • Bay Watcher
    • View Profile
Re: Metal Bolts
« Reply #16 on: June 23, 2009, 05:07:17 pm »

I'm fairly certain that the act of firing is the one that gives experience, regardless of whether they hit the target.

Well, I can't find the spot on the wiki where I thought I had read that experience is only given on hits, so I was probably wrong.
Logged
i mean, what kind of military gives people weapons straight off and tells them to go hit each other with them, with no proper training.
The same guys that think its a good idea to make magmafalls.

Albedo

  • Bay Watcher
  • Menacing with spikes of curmudgeonite.
    • View Profile
Re: Metal Bolts
« Reply #17 on: June 23, 2009, 05:08:00 pm »

(I thought I read that too - but I couldn't tell you where it is)
Logged

ilsadir

  • Bay Watcher
    • View Profile
Re: Metal Bolts
« Reply #18 on: June 23, 2009, 08:19:29 pm »

Personally I make tons of copper or bronze bolts, just to increase the skill of my weaponsmith, and I'd love it if they could be used for practicing, since A) steel and iron are still much better, B) I never know what to do with copper and bronze except throw-away-training, and C) metals come from inside the fort, so before I get a towercap farm setup, I could use these throw-away bolts for training without making them all run outside.
Logged

Skorpion

  • Bay Watcher
    • View Profile
Re: Metal Bolts
« Reply #19 on: June 23, 2009, 09:01:59 pm »

Well, farming animals leads to lots of bone, so you can just melt down the inferior bolts.
Logged
The *large serrated steel disk* strikes the Raven in the head, tearing apart the muscle, shattering the skull, and tearing apart the brain!
A tendon in the skull has been torn!
The Raven has been knocked unconcious!

Elves do it in trees. Humans do it in wooden structures. Dwarves? Dwarves do it underground. With magma.

NegaDwarf

  • Bay Watcher
    • View Profile
Re: Metal Bolts
« Reply #20 on: June 23, 2009, 09:05:18 pm »

You could always edit in a reaction to make bones...

I love my Make 20 Dragon Bones reaction, myself. Stack of 100 dragon bone bolts = Rain of death on the poor training dummies, goblins, and the occasional merchant.
Logged

loopoo

  • Bay Watcher
    • View Profile
Re: Metal Bolts
« Reply #21 on: June 23, 2009, 09:10:18 pm »

Cheating sucks, but whatever floats your boat. Cheating by using Reveal is fine, but changing all the RAWs ruins the game imo...Changed that "I really worked hard to slay that Dragon" or whatever feel. But it's how you wanna play it, so :p
Logged

NegaDwarf

  • Bay Watcher
    • View Profile
Re: Metal Bolts
« Reply #22 on: June 23, 2009, 09:15:26 pm »

Bah. It isn't hard to slay a Dragon when they never show up. *grins* Its so hard to actualy /find/ the things. And well, cheating is fun when you get bored enough. Playing it straight is fine and awesome. Adding in some reactions for some shortcuts can add some spice.
Logged

zooeyglass

  • Bay Watcher
  • Melbil that!
    • View Profile
Re: Metal Bolts
« Reply #23 on: June 24, 2009, 06:26:34 am »

in my archery range, when bolts fall into the catchment channel behind the targets, they are automatically forbidden. that means it is very easy for me to ignore those pesky one-stack bolts. i only unforbid them at a time i want the dwarfs to practise, otherwise i leave them there forbidden.
Logged

It is a total pain in the butt, but you gotta do what you gotta do if you want that upright candy weapon.
Your suspicions are nothing more than superstition

Grendus

  • Bay Watcher
    • View Profile
Re: Metal Bolts
« Reply #24 on: June 24, 2009, 07:41:36 am »

If you have limited wood and bone, trade for animals. Get a large breeding stock and you should be able to keep your archery ranges stocked with cow, donkey, horse, dog, muskox, and cat bone arrows. Heck, I once tamed a swarm of Rhesus Macaque who ran into my traps and ended up with a breeding stock of monkeys for extra rhesus pieces.

Every generation slaughter all the male offspring and leave the females. Within a few years you should have a large breeding stock to supply you with leather for armor bone for ammo.
Logged
A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

Skorpion

  • Bay Watcher
    • View Profile
Re: Metal Bolts
« Reply #25 on: June 24, 2009, 03:43:22 pm »

You could always edit in a reaction to make bones...

I love my Make 20 Dragon Bones reaction, myself. Stack of 100 dragon bone bolts = Rain of death on the poor training dummies, goblins, and the occasional merchant.

But the game already has one. It's called 'slaughter animal', or 'butcher animal'. If you chain a few cows up and a bull or two, and set out some cage traps, you end up with a farm.
Logged
The *large serrated steel disk* strikes the Raven in the head, tearing apart the muscle, shattering the skull, and tearing apart the brain!
A tendon in the skull has been torn!
The Raven has been knocked unconcious!

Elves do it in trees. Humans do it in wooden structures. Dwarves? Dwarves do it underground. With magma.

Stelknecht

  • Bay Watcher
    • View Profile
Re: Metal Bolts
« Reply #26 on: June 24, 2009, 05:59:46 pm »

BWahahahaha!
Rhesus pieces. I love it.
Today at work I overheard "Sack of doorknobs" which is such a rich vein of humor and mirth I may never get to the end of it.

Stel!
Logged
Urist McHauler cancels hauling-irradiated by nuke!
UristMcHauler cancels rest-mutating!
UristMcHauler has become a legendary mutant!
Urist McHauler has founded the X-Dwarves!
Pages: 1 [2]