Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Tons of Lame Stones  (Read 1811 times)

Rvlion

  • Bay Watcher
    • View Profile
Re: Tons of Lame Stones
« Reply #15 on: August 09, 2009, 05:26:36 pm »

I started playing DF while having Mayday's graphic pack installed, after a while I discovered a world I absolutely loved. Loads of Obsidian, magma pipes, loads of sand, some area's also with flux, but then no iron near. And because I used Mayday's I was used to having only the "layer" stone as building material.

Was I in for a surprise when I started playing that same world on a newly installed completely vanilla DF.
My living quarters looked like a circus... Black (obsidian), white (alunite), yellow (orthoclase), green (Olivine), blue (microcline) doors/cabinets... ect. ect. The only thing that had normal colour were the beds made from wood.

Now I play DF without any graphic pack, but with the reaction_whatever.txt I borrowed from the Mayday graphic pack to make all stones economic.
Right now I dont care about 35 different types of stone since now all construction is done with the stone I want them to use Obsidian.
200+ Cabinets, coffers, tables, thrones, coffins, doors.
Not to mention all the Outside Walls, Outside Floors, Ramps, Stairs, Fortifications, Bridges, Mechanisms, Floodgates, all workshops.

When I am in a good/creative mood and I want coloured floors I pause the game, through z menu activate the colour (stone type) I need, build all the floors/walls I need and then deactivate it again before cancelling pause.

So yeah, many stones might look like as if you never need it.

BTW a little offtopic maybe
Is there a way to make the smoothened floor tiles and constructed floor tiles "colour background and black +" instead of "black background with coloured +".
Right now with for example microcline floors you have "black background and blue +", but I would prefer my floors to have blue background and black +" or maybe remove the + alltogether.
Logged

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: Tons of Lame Stones
« Reply #16 on: August 09, 2009, 05:37:29 pm »

Wow! Bismuth looks absolutely incredible, is that how it really looks? What about raw/smelted?

That's what it looks like when allowed to grow in pure crystalline form.

It looks more like this in normal circumstances: http://upload.wikimedia.org/wikipedia/en/5/51/Bi_chips.jpg

Not sure what you mean by "raw" though.

Crystals of bismuth are rainbow colored and form square spirals. Non-crystals are a very shiny silver color, almost like mercury but solid. Either way it is awesome is it not? Strangely this is bismuth already (http://dwarffortresswiki.net/index.php/Bismuth) but it's just used to make Bismuth Bronze. I want some god damn 12 foot high bismuth crystals.

This game needs come crystal growing abilities and jobs.

Also, better crystal pictures
Spoiler (click to show/hide)

Imagine picks and statues and armor made of this shiat.

Grendus

  • Bay Watcher
    • View Profile
Re: Tons of Lame Stones
« Reply #17 on: August 09, 2009, 05:45:52 pm »

Yea, so Ive got tons and tons of andesite and alunite and the wiki just says to look for gold, copper, aluminum, etc, but It isnt really helpful because EVERY direction is those two, except a z-lever or 2 with a lot of obsidian (I have been looking for magma). Eventually I will find something, but I cant use clues to find out where to go, because its all the same.

The 'clues' you get from stone layers just means that some ores are more likely to occur on that level. You will have to do exploratory mining  (dig a lot of shafts through the layer to find what's there, usually I space them about 20 squares apart, which will hit almost every ore vein and a lot of gems). The type of layer you dig through tells you if that level is worth exploring - shale, for example, is not. Marble, on the other hand, definitely is, as it is a very rich layer.
Logged
A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

madjoe5

  • Bay Watcher
    • View Profile
Re: Tons of Lame Stones
« Reply #18 on: August 09, 2009, 05:49:17 pm »

Yea, so Ive got tons and tons of andesite and alunite and the wiki just says to look for gold, copper, aluminum, etc, but It isnt really helpful because EVERY direction is those two, except a z-lever or 2 with a lot of obsidian (I have been looking for magma). Eventually I will find something, but I cant use clues to find out where to go, because its all the same.

The 'clues' you get from stone layers just means that some ores are more likely to occur on that level. You will have to do exploratory mining  (dig a lot of shafts through the layer to find what's there, usually I space them about 20 squares apart, which will hit almost every ore vein and a lot of gems). The type of layer you dig through tells you if that level is worth exploring - shale, for example, is not. Marble, on the other hand, definitely is, as it is a very rich layer.

I see what you mean. I have started some exploratory mining, but it was generally a lateral progression, rather than through deep z levels, I guess what you mean is to build lots of Up/down stairs until I can spot some rocks/ore that can tell me what other kinds are nearby (like marble you said).
Pages: 1 [2]