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Author Topic: Endless Wildlife Spawns?  (Read 1079 times)

Noble Digger

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Endless Wildlife Spawns?
« on: June 05, 2009, 07:19:07 pm »

I've made 20 or 30 forts in my time, and the wildlife always eventually stops spawning if you kill or incarcerate enough of them.

On my current fort, I have killed nearly 1500 skeletal mountain goats and another 1000 other random creatures, and there is no end in sight at all. What gives :|
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quib·ble
1. To evade the truth or importance of an issue by raising trivial distinctions and objections.
2. To find fault or criticize for petty reasons; cavil.

Untelligent

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Re: Endless Wildlife Spawns?
« Reply #1 on: June 05, 2009, 11:01:16 pm »

There is a limited amount of animals populating any given area.

You probably just have a very large population. Consider yourself lucky.
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Noble Digger

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Re: Endless Wildlife Spawns?
« Reply #2 on: June 06, 2009, 05:20:46 am »

I added up the number of mountain goat kills on all my military and temporary draftees to over 2000 so far :O This is between skeletal and living goats. That is quite a few!
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quib·ble
1. To evade the truth or importance of an issue by raising trivial distinctions and objections.
2. To find fault or criticize for petty reasons; cavil.

Draco18s

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Re: Endless Wildlife Spawns?
« Reply #3 on: June 06, 2009, 08:19:17 am »

Obviously the skeletons of the living are rising up after you kill them so you have to kill them again.
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Byakugan01

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Re: Endless Wildlife Spawns?
« Reply #4 on: June 06, 2009, 10:02:03 am »

You DON'T want to know how many skeletal basking sharks I've encountered on my current map. Not sure if you can run out of skeletal stuff, or this is limited to certain maps. What mods do you have?
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The Scout

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Re: Endless Wildlife Spawns?
« Reply #5 on: June 17, 2009, 11:07:50 pm »

I have a wolf spawn. Every time I kill the 20 wolves 20 more appear.
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Bloogonis

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Re: Endless Wildlife Spawns?
« Reply #6 on: June 17, 2009, 11:32:33 pm »

it looks like specific suroundings have spawns. Untamed wilds has an animal tied to it, haunted have an undead tied to it. I once had a haunted mountain range that was 90% covered by my 6x6 embark. endless stream of Zombie Marmots came in from the 16 square wide edge that was a few more hills that were off site. It was fun and good for training Hammerdwarves.

another glowing example of this I think would be the Skelk from Nist Akath. if this is a bug, its a good one and should be kept as a feature.
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Hyndis

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Re: Endless Wildlife Spawns?
« Reply #7 on: June 19, 2009, 05:09:39 pm »

But can you exhaust the population?

It could be there are hundreds or even thousands of critters out there. But eventually you will kill them all.

You can demonstrate this very dramatically, and with a horrific amount of gore, by setting [SPEED:1] for dwarves. Then embark with a bunch of weapons, and all 7 dwarves with hunting enabled.  :D
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Zancor Mezoran

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Re: Endless Wildlife Spawns?
« Reply #8 on: June 19, 2009, 06:02:39 pm »

What do you mean by setting [SPEED:1] for dwarves?  I've been trying forever to find a way to increase dwarf speed to counter my FPS problems, and if this is it, then please, someone MUST tell me how to implement it.
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Anyway, I figure that the dwarves are only marginally less wasteful of metal than they are of wood. The moody dwarf's selecting only the best 5% of each bar of metal, and eats the rest to sustain him as he works on the artifact.

Untelligent

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Re: Endless Wildlife Spawns?
« Reply #9 on: June 19, 2009, 06:05:30 pm »

It's in the raw/objects/creature_standard.txt file, right at the top.

Toadycode is fairly simple, it's very easy to mod the game a little.

Dwarves have a default speed, so you'll have to type in [SPEED:0] at the end of the dwarf section.


And yeah, according to (most of) the equations on the wiki article for speed, 0 seems valid, it just means they'll move once every frame (as opposed to once every ten frames, the speed of an unexperienced healthy dwarf without modding).

In other words, if you have an FPS of 20, dwarves will move... 20 tiles per second. Faster if they're agile. Have fun!
« Last Edit: June 19, 2009, 06:13:01 pm by Untelligent »
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The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

Zancor Mezoran

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Re: Endless Wildlife Spawns?
« Reply #10 on: June 19, 2009, 10:21:47 pm »

Well, I want them to be visible.  What if I put the speed at 5?
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Anyway, I figure that the dwarves are only marginally less wasteful of metal than they are of wood. The moody dwarf's selecting only the best 5% of each bar of metal, and eats the rest to sustain him as he works on the artifact.

Haedrian

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Re: Endless Wildlife Spawns?
« Reply #11 on: June 20, 2009, 06:43:23 am »

An unencumbered normal dwarf moves 1 space every 10 frames.

So if you put them at speed 5, they'll move twice as fast.
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smjjames

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Re: Endless Wildlife Spawns?
« Reply #12 on: June 20, 2009, 06:59:17 am »

I can just imagine the battles in legends, enemies would just seem to be slashing at air as the dwarves move at near light speed. Hell, they could probably carve out an entire mountainhome in a single year.
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Hyndis

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Re: Endless Wildlife Spawns?
« Reply #13 on: June 22, 2009, 04:43:57 pm »

In other words, if you have an FPS of 20, dwarves will move... 20 tiles per second. Faster if they're agile. Have fun!

A perfectly agile [SPEED:1] dwarf will basically teleport around the map. If you give him a hammer or some such, he'll keep 3-4 mobs in the air at any given time from punting them. Or you can use an axe and he'll chop things up into a horrific shower of red gibs.  :D

Try doing this. Just go into the raws and adjust the speed of dwarves. Then embark on a 2x2 zone with some weapons. Have them all be hunters.

Or you can do this for any other task, even without having to regenerate the world. You will have to exit and restart the game, but an army of ultra fast dwarves is hilarious. Note that their attack speed is also related to their speed, so a [SPEED:1] dwarf, even untrained, will utterly destroy an entire siege, because he'll get in like 100 attacks for every goblin attack.
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chinkeeyong

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Re: Endless Wildlife Spawns?
« Reply #14 on: June 26, 2009, 04:55:08 am »

An unencumbered normal dwarf moves 1 space every 10 frames.

So if you put them at speed 5, they'll move twice as fast.
Actually, the default speed is 900. A creature moves one square every [Speed]/100+1 turns, so speed 400 is twice as fast as 900; speed 5 would make the creature move once every turn, with an additional movement every 20 turns.
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