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Author Topic: Pile Driver (mechanics, not wresling)  (Read 2727 times)

TauQuebb

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Re: Pile Driver (mechanics, not wresling)
« Reply #15 on: June 17, 2009, 04:47:08 am »

Would be very usefull to have, especially if things like earthquakes and more realistic seiges are introduced. sound foundations and such would be needed to hold forts on the surface up so they don't subside.
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alfie275

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Re: Pile Driver (mechanics, not wresling)
« Reply #16 on: June 17, 2009, 11:02:17 am »

Yeah search for my drill idea, mole mobiles! But yeah a good idea.
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kalida99

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Re: Pile Driver (mechanics, not wresling)
« Reply #17 on: June 17, 2009, 11:31:01 am »

I support this!

You have my sword.
And you have my bow
And you have my axe

this would give me the ability to get through an aquifier.
(im just to lazy to drain it)
and could give a player the chance to get through that 3z aquifier that seems to pop up on some great desert/forest locales.
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Let's see how those degenerate sophisticates handle a healthy dose of pure unreasoning violence.
— Commander Fleyitch

HandOfCode

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Re: Pile Driver (mechanics, not wresling)
« Reply #18 on: June 19, 2009, 12:54:42 pm »

And you have my beard!
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