What sort of cat? I found pictures of a 50 pound (25ish kilogram) cat on CBBC.
Anyway, I'm almost done with the hair code. The model editor now has a frill editor in it, so you can draw in different things that get glued on to the model. This will be very general... it solves most of the problems I had been thinking of, with the exception of the Denim Sk8r wing-webbing problem, which will have to involve some kind of inter-model glueing... come to think of it, a small tweak to the new frill stuff could handle that... maybe webbing will be realized at some point (probably for the water release and definitely for flying).
So in any case, there are these new frills on the models. If I draw up a few of them, you'll be able to, say, put your hair in a pony-tail during the game and have it reflected on your model. Or shave your head. Or whatever. If you are underwater, your hair will be able to float around freely... of course, this is mostly cosmetic nonsense. I will be back to special abilities in a few days.
Spring break is coming up in a few weeks here. During my last spring break, I did the following:
March 24, 2002: Started basic structures for 3D models.
March 25, 2002: Continued working on 3D models.
March 26, 2002: Continued working on 3D models...
March 27, 2002: Continued working on 3D models......
March 28, 2002: Finished basic 3D creature models. Gave creatures a facing.
Probably won't be able to top that this time... and some people wanted curses things. There are currently... lemme see...
6 curses games at some level of coding, including a LCS revision, 16 more games that are under consideration in the idea phase, and 3 additional graphicsy games with some code on them (one has been completed for more than a year, but it is stupid).
Are any of you programming games, by the way? I know Elven Ranger was...