Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Disengaged gears still support things  (Read 579 times)

AncientEnemy

  • Bay Watcher
  • The Answer is always POUR MAGMA ON IT
    • View Profile
Disengaged gears still support things
« on: June 15, 2009, 12:14:07 am »

just a little streamlining idea. unless there's some practical application of making windmills fall apart, there doesn't seem to be a reason to make gear assemblies stop supporting connected mechanisms when the power transfer is disconnected.

it actually doesn't make much sense the way it is, because it means abstractly that the entire weight of whatever the assembly is connected to is resting on the gears themselves, rather than the 'housing' or whatever of the assembly. In fact a windmill couldn't even operate if the only thing holding it up was the axle going down, the blades would just end up turning the whole windmill back and forth -on- the axle rather than turning the axle itself. the base would have to be connected to the ground via the housing of the gear assembly, in which case disconnecting the gears themselves shouldn't matter.
« Last Edit: June 15, 2009, 12:21:26 am by AncientEnemy »
Logged

Silverionmox

  • Bay Watcher
    • View Profile
Re: Disengaged gears still support things
« Reply #1 on: June 15, 2009, 04:12:07 am »

Seems logical. Let's include a block in a gear assembly to represent the casing.
Logged
Dwarf Fortress cured my savescumming.