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Author Topic: Bismuth Mandate  (Read 547 times)

sausage

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Bismuth Mandate
« on: June 07, 2009, 05:54:06 pm »

So, my Count keeps mandating Bismuth goods, and my tax collector keeps mandating bismuth bronze goods, so I looked up the difference and aparently standard bismuth cant be used to make goods... but I have a mandate for 3 goods from bismuth...?
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Of course, why else would dwarves risk life and limb to retrive one sock during a full scale siege onslaught.
The depressing thing is that they quite often lose life and limb(s) in the process.

Limul Thak

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Re: Bismuth Mandate
« Reply #1 on: June 07, 2009, 05:55:50 pm »

Have you tried bismuth-et cetera metals? Maybe "bismuth goods" means any metal with bismuth. This means that bismuth bronze would in fact work for both.
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This game is so strange.
The horses have TEEN ANGST.

sausage

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Re: Bismuth Mandate
« Reply #2 on: June 07, 2009, 06:00:52 pm »

I dont have bismuth in my fort, I was just curious how it would be done if I did
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Of course, why else would dwarves risk life and limb to retrive one sock during a full scale siege onslaught.
The depressing thing is that they quite often lose life and limb(s) in the process.

Sensei

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Re: Bismuth Mandate
« Reply #3 on: June 07, 2009, 06:02:29 pm »

I would imagine he means some sort of goods made purely from Bismuth. Computer logic, and DF logic as I have seen, dictates that he would have to specifically changed to accept bismuth and bismuth bronze under that order. Unless you can find something to be made of pure bismuth, try reposting this in the bugs forum.
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Captain Xenon

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Re: Bismuth Mandate
« Reply #4 on: June 07, 2009, 06:04:39 pm »

smelting bismuth ore into bars works. better stockpile ore.
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Derakon

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Re: Bismuth Mandate
« Reply #5 on: June 07, 2009, 07:04:28 pm »

This is a known issue, by the way, so there's no point in reporting it. Just make bismuth bars, and when another mandate comes up, try remelting the bars if you can.
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Jetblade - an open-source Metroid/Castlevania game with procedurally-generated levels

Byakugan01

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Re: Bismuth Mandate
« Reply #6 on: June 07, 2009, 07:08:09 pm »

Do you have magma? That generally gets the mandate out of the way pretty fast when properly applied...
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.