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Author Topic: Pyrotechnics! It's dwarvenly, after all.  (Read 1026 times)

Thanshin

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Pyrotechnics! It's dwarvenly, after all.
« on: June 03, 2009, 10:54:58 am »

New job:Pyrotechnician
New items: Boozebomb, fuse

The boozebomb damages creatures in a 2x2x2 radius. It also "digs" in a 3x3x3 "sphere", effectively leaving a 3x3 "crater" with 8 ramps surrounding a central -1z ground.

New buildings:
-- Pyrotechnic workshop
- Tasks:
Create booze bomb: requires rope and alcohol filled barrel.


-- Booze bomb trap: requires boozebomb and mechanism. One use, explodes when activated.

-- Booze bomb: requires boozebomb. Places the booze bomb in the floor. If fire or magma touches a boozebomb, it explodes.

-- Fuse: requires rope. Places a fuse, like a wall but only in one direction. Spends a single rope unit per five step long fuse (or shorter, umhk to place in a line).
- Actions on fuse:
attach to boozebomb: must be in direct contact.
light: lights the fuse. If connected to a boozebomb, it will be lit from the farthest side. Fire will extend throught the fuse slowly and will only light a linked boozebombs, creatures can walk over it without effect.
If fire or magma touches a fuse, it lights it.
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Thanshin

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Re: Pyrotechnics! It's dwarvenly, after all.
« Reply #1 on: June 03, 2009, 11:45:12 am »

I've now found almost the exact same suggestion in the list.

So, you may safely disregard all this.
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Ultimuh

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Re: Pyrotechnics! It's dwarvenly, after all.
« Reply #2 on: June 03, 2009, 12:15:19 pm »

Wouldn't the rope have to be soaked in something before it actually acts like a fuse?
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Thanshin

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Re: Pyrotechnics! It's dwarvenly, after all.
« Reply #3 on: June 03, 2009, 12:39:46 pm »

Wouldn't the rope have to be soaked in something before it actually acts like a fuse?

I was consciously trying to avoid gunpowder, as it has too many implications.

Potassium nitrate from bat guano?
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chucks

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Re: Pyrotechnics! It's dwarvenly, after all.
« Reply #4 on: June 03, 2009, 01:28:26 pm »

Wouldn't the rope have to be soaked in something before it actually acts like a fuse?


Isn't saltpeter something that can be found by digging?
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Computer says 'No'.

Fossaman

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Re: Pyrotechnics! It's dwarvenly, after all.
« Reply #5 on: June 03, 2009, 04:04:22 pm »

Wikipedia says yes.
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chucks

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Re: Pyrotechnics! It's dwarvenly, after all.
« Reply #6 on: June 03, 2009, 04:59:05 pm »

Computer says 'No'.
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Computer says 'No'.

Eater of Vermin

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Re: Pyrotechnics! It's dwarvenly, after all.
« Reply #7 on: June 03, 2009, 10:34:36 pm »

Wouldn't the rope have to be soaked in something before it actually acts like a fuse?

I was consciously trying to avoid gunpowder, as it has too many implications.

Potassium nitrate from bat guano?

Nar.  Just dip the rope in the booze before fixing it to the bomb.  A molotov cocktail set-up.

Unless dwarven booze is so volatile it evaporates extraordinarily quickly?

"Urist!  My mug is empty!"  "Then don't drink so slowly!"
« Last Edit: June 03, 2009, 10:36:12 pm by Eater of Vermin »
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waldo

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Re: Pyrotechnics! It's dwarvenly, after all.
« Reply #8 on: June 04, 2009, 11:13:06 pm »

pictured on the wall is a masterful carving of a goblin being blown to smithereens.

(on the wall unit next to it)

pictured on the wall is a carving of a giant crater, it looks like there might be feet at the bottom of it...
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Byakugan01

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Re: Pyrotechnics! It's dwarvenly, after all.
« Reply #9 on: June 05, 2009, 01:03:27 pm »

Saltpeter could easily be added in as a deposit, ala alunite but much more useful.
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

Silverionmox

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Re: Pyrotechnics! It's dwarvenly, after all.
« Reply #10 on: June 05, 2009, 03:02:54 pm »

Saltpeter could easily be added in as a deposit, ala alunite but much more useful.
Saltpeter is already in - as a small deposit. Don't underestimate the usefulness of alunite, the Papal state became rich by trading it.
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Virex

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Re: Pyrotechnics! It's dwarvenly, after all.
« Reply #11 on: June 05, 2009, 06:30:42 pm »

I'd actualy like to see dwarves doing some firebreathing with destiled alcohol or some kind of lamp oil instead. Alcohol isn't nearly flamable enough to cause pretty explosions, but several kinds of vegetable and mineral oils can be used to generate huge fireballs if treated "right" (blowing it out of a nozzle under pressure and setting it ablaze would work. Dropping watter in a box or pond of boiling oil or nafta also gives a nice fireworks display. Hell, for kicks try dropping a pot of alcohol in a pond of boiling nafta...)
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