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Author Topic: Goblin Crucible  (Read 1105 times)

Gergination

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Goblin Crucible
« on: June 06, 2009, 04:07:32 am »

I made this gobbo killing tunnel:

http://mkv25.net/dfma/movie-1396-goblincrucible

It's not the most elegant trap but it gets the job done.
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With [SLOW_LEARNER], dwarves probably don't sit around and talk anymore. They just stand in the same corner altogether, staring at each other, sticking their bearded lips out trying to make sounds. And giggling when someone actually says a whole word.

Scruga

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Re: Goblin Crucible
« Reply #1 on: June 06, 2009, 04:12:43 am »

:O green glass lava trap over a magma pipe! Nice!
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Danarca

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nice
« Reply #2 on: June 06, 2009, 05:59:55 am »

Nice!
But you'd have to time the lever pulling perfectly.. =/
Also, what's that about the Metalsmiths guild? Wasnt the guilds part of the 2d versions only?
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ein

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Re: Goblin Crucible
« Reply #3 on: June 06, 2009, 06:02:45 am »

I'm pretty sure I saw that the ends were blocked off.

Anyway, this trap is made of pure win and pure awesome.
(The glass is win and the magma is awesome.)

Gergination

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Re: Goblin Crucible
« Reply #4 on: June 06, 2009, 06:23:33 am »

That movie wasn't even the best that I got.

Right after it I got the rest of the siege (maybe 30) and fried all of them.  I even had a goblin get squeezed through the grates and he fell through all the magma to the bottom of the volcano. 

I still get guild requests but not often.

The ends are sealed off with flood gates.  I'm thinking about putting some pressure plates in the middle so that they close automatically (just need a little more bauxite).  I'm glad you guys like it.
« Last Edit: June 06, 2009, 06:28:50 am by Gergination »
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With [SLOW_LEARNER], dwarves probably don't sit around and talk anymore. They just stand in the same corner altogether, staring at each other, sticking their bearded lips out trying to make sounds. And giggling when someone actually says a whole word.

Nilus

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Re: Goblin Crucible
« Reply #5 on: June 06, 2009, 06:33:57 am »

Hate to break it to ya but I cracked this idea a few months ago and I already perfected it.

Level 1 (top)
Spoiler (click to show/hide)

Level 2 (middle)
Spoiler (click to show/hide)

Level 3 (bottom)
Spoiler (click to show/hide)

Floodgates on level 1 allow me to close it off and to turn it into a maze to delay gobbos while I pull the necessary levers.
On level 2 is a bunch o' bauxite grates, the floor tiles are needed as grates cannot be built if surrounded by open space.
Level 3 is the reservoir.
« Last Edit: June 06, 2009, 06:38:55 am by Nilus »
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betamax

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Re: Goblin Crucible
« Reply #6 on: June 06, 2009, 06:56:35 am »

I still get guild requests but not often.
In all my time playing 3d, I have never seen a guild request. What version are you on?
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Byakugan01

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Re: Goblin Crucible
« Reply #7 on: June 06, 2009, 12:14:08 pm »

The mayor takes them occasionally, takes pretty mature fort to see it happen though in my experience.
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

Gergination

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Re: Goblin Crucible
« Reply #8 on: June 06, 2009, 02:52:25 pm »

My forts been running for ten years now.

I'm running 40d11.

Also Nilus that is an awesome system which is much more elaborate than mine.  It looks like it works a bit differently than mine.  Does yours allow you to recover the goods and allow wagons to pass?

EDIT:  I see yours does allow for recovery of goods.
« Last Edit: June 06, 2009, 03:09:27 pm by Gergination »
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With [SLOW_LEARNER], dwarves probably don't sit around and talk anymore. They just stand in the same corner altogether, staring at each other, sticking their bearded lips out trying to make sounds. And giggling when someone actually says a whole word.

Byakugan01

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Re: Goblin Crucible
« Reply #9 on: June 06, 2009, 02:54:09 pm »

hmmm...I know my pop is over 90, maybe that has something to do with it?
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

Jim Groovester

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Re: Goblin Crucible
« Reply #10 on: June 06, 2009, 03:46:04 pm »

I've seen them happen. I think it has something to do with dwarves talking to the manager about lack of work. When the manager talks to the mayor about it, the mayor will sometimes mandate a few jobs to be completed.

Also, nice trap. I'd try to find a way to reduce the magma spillage, just so that it's more elegant. Maybe elevating it up a z-level would do the trick.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Gergination

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Re: Goblin Crucible
« Reply #11 on: June 06, 2009, 03:51:24 pm »

The magma spillage is actually on purpose.  I needed to be sure it would drain completely and I prep this before use so the magma would fill back up preventing it from draining.
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With [SLOW_LEARNER], dwarves probably don't sit around and talk anymore. They just stand in the same corner altogether, staring at each other, sticking their bearded lips out trying to make sounds. And giggling when someone actually says a whole word.