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Author Topic: New playable adventurer race drops all items  (Read 1135 times)

Luraien

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New playable adventurer race drops all items
« on: May 30, 2009, 10:21:36 pm »

I modded dark elves, basically flying tailed elves, into my game. Every time I start playing I get a huge list of every dark elf around me dropping everything they're holding. It's as if they're forbidden to wear/use anything, how come this is happening?
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Greiger

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Re: New playable adventurer race drops all items
« Reply #1 on: May 30, 2009, 11:36:46 pm »

All I can think of is maybe they don't have [EQUIPS]?  I imagine that would be an easy tag to forget.  Though I never encountered that happening so I may be wrong.
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Blakmane

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Re: New playable adventurer race drops all items
« Reply #2 on: May 31, 2009, 01:00:43 am »

Hi man

You post a lot in this section. That's great to see! Keep on modding =)

If you get an error, you should know by now, the first thing to do is to post up the raws of the creature/entity whatever you are looking at, as well as at least mentioning if there are errors in the errorlog. This will make it much easier for people to help you.

that said, checking [EQUIPS] is the first port of call as the above poster suggests.

-Blak
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Luraien

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Re: New playable adventurer race drops all items
« Reply #3 on: May 31, 2009, 07:01:10 am »

Hey, thankyou :D

Here is the entry in creature_standard
Spoiler (click to show/hide)



...and the entity_default entry
Spoiler (click to show/hide)


They already had the [EQUIPS] tag D:
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Luraien

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Re: New playable adventurer race drops all items
« Reply #4 on: May 31, 2009, 08:07:36 am »

I gave them wings instead of arms!!

Fixed and working, now they have both wings and arms :D
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Leafsnail

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Re: New playable adventurer race drops all items
« Reply #5 on: May 31, 2009, 08:27:43 am »

I gave them wings instead of arms!!

Fixed and working, now they have both wings and arms :D
Anus Mcdarkdwarf cancels work: Modding fail.
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Blakmane

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Re: New playable adventurer race drops all items
« Reply #6 on: May 31, 2009, 09:05:25 am »

haha cool - I love how sometimes just looking at the raws up on the forums give you new insight.

As an aside:

 [SIEGER] is an entity token, so you should put it in the entity raw not the creature raw.

also:

If you put [INDIV_CONTROLLABLE] in the entity file, you can select the race as 'Play now!' as well as via the normal method. If you can already do this, ignore me (adventure_tier might imply indiv_controllable)
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Deon

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Re: New playable adventurer race drops all items
« Reply #7 on: May 31, 2009, 11:56:38 am »

ADVENTURE_TIER is needed, and it should have an unique number, which indicates the order of creatures you select in Adventure mode.
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Blakmane

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Re: New playable adventurer race drops all items
« Reply #8 on: May 31, 2009, 01:09:57 pm »

ADVENTURE_TIER is needed, and it should have an unique number, which indicates the order of creatures you select in Adventure mode.

you can actually get by without adventure tier: [INDIV_CONTROLLABLE] gives the option of 'play now!' without allowing you to pick skills etc.

He already has adventure tier however: he is only lacking indiv controllable.
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