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Author Topic: Fallout RPG?  (Read 11055 times)

Phantom

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Re: Fallout RPG?
« Reply #180 on: January 11, 2010, 08:19:21 pm »

No I'm not a robot.
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LeoLeonardoIII

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Re: Fallout RPG?
« Reply #181 on: January 11, 2010, 08:22:38 pm »

Awesome.

So are we going to get this Fallout RPG underway or what?
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Phantom

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Re: Fallout RPG?
« Reply #182 on: January 11, 2010, 08:25:51 pm »

*A space marine and a few Imperial Guardsmen starts to beat Leo, although Phantom, Ghost, and Guardian are still dead.*
My standing action.
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RAM

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Re: Fallout RPG?
« Reply #183 on: January 12, 2010, 05:35:59 am »

*searches the accessible parts of the vault for surviving equipment.*
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LeoLeonardoIII

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Re: Fallout RPG?
« Reply #184 on: January 12, 2010, 12:19:16 pm »

Probably!
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RAM

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Re: Fallout RPG?
« Reply #185 on: January 12, 2010, 08:00:40 pm »

*finds a couple of doses of RAD-X and a slightly charred manual for Windsows: Vestige.*

*Throws the RAD-X into the pile and sits down to read the manual.*
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Haika

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Re: Fallout RPG?
« Reply #186 on: January 13, 2010, 02:48:28 am »

*finds the nearest ghoul and plants a tree in his head* >.>
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LeoLeonardoIII

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Re: Fallout RPG?
« Reply #187 on: January 13, 2010, 11:28:43 am »

Haika: The best you can manage is an uncooked six-legged turkey and one of those desk bamboo plants. It looks ... less like you hoped.
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MrWiggles

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Re: Fallout RPG?
« Reply #188 on: January 13, 2010, 06:46:44 pm »

Curious:


How does everyone feel about vehicles? With a decent party size you'll need probably more then one or an RV. You can totally be heroic in an RV, right? >.>


Vehicle Combat, is something as a GM, I want to stay away from from, as I find it to be one of the weakest aspect of the d20 system.
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RAM

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Re: Fallout RPG?
« Reply #189 on: January 13, 2010, 11:25:30 pm »

Well, it probably doesn't matter, long distance travel is generally abstracted no matter how you do it, so the vehicle is more like a place to hold equipment and something comparatively immobile that needs to be protected. It would help to keep the party together, but otherwise I think we could safely do without anything...
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MrWiggles

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Re: Fallout RPG?
« Reply #190 on: January 14, 2010, 12:09:21 am »

Well, it probably doesn't matter, long distance travel is generally abstracted no matter how you do it, so the vehicle is more like a place to hold equipment and something comparatively immobile that needs to be protected. It would help to keep the party together, but otherwise I think we could safely do without anything...

Well yea, long distance travel has to be abstracted. No one (well sane) would want to rp 'Are We There Yet?', but if given cars then car related combat could and probably would ensue, unless I can force a way to make it more economically feasible to not drive and fight.
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RAM

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Re: Fallout RPG?
« Reply #191 on: January 14, 2010, 05:19:31 am »

Well if the car takes a bullet the next few quests might be for the sacred replacement parts...
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LeoLeonardoIII

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Re: Fallout RPG?
« Reply #192 on: January 14, 2010, 02:31:32 pm »

For a post-apoc thing I'd prefer something along the lines of Max Max: Beyond Thunderdome. That is, open dune buggy or jeep sort of thing, possibly motorcycles because those are also awesome. Everyone might have their own vehicle.

And you will absolutely have to abstract vehicular combat and movement, or else you need to use rules like in Car Wars. They're not too difficult (that is a dirty lie) once you get used to them (few will want to) but it's a pretty sound and balanced depiction of vehicular physics (the one plus side).
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MrWiggles

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Re: Fallout RPG?
« Reply #193 on: January 14, 2010, 10:25:01 pm »

For a post-apoc thing I'd prefer something along the lines of Max Max: Beyond Thunderdome. That is, open dune buggy or jeep sort of thing, possibly motorcycles because those are also awesome. Everyone might have their own vehicle.

And you will absolutely have to abstract vehicular combat and movement, or else you need to use rules like in Car Wars. They're not too difficult (that is a dirty lie) once you get used to them (few will want to) but it's a pretty sound and balanced depiction of vehicular physics (the one plus side).

Oh fuck sakes, Car Wars. I ran an interesting Twisted Metal game with it, but never again.
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RAM

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Re: Fallout RPG?
« Reply #194 on: January 15, 2010, 04:34:29 am »

Te solution is simple, if we have the only cars in existence, then there won't be anyone to have a vehicular battle with, until the PvP starts...
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