Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 11 12 [13]

Author Topic: Jack's Archaic Rogue-like! [Turn 10!] - A Teammate has Arrived!  (Read 16639 times)

JoshuaFH

  • Bay Watcher
    • View Profile
Re: Jack's Rogue-like! [-]
« Reply #180 on: May 28, 2009, 12:19:03 am »

So do I still have to imput an action?
Logged

Jack_Bread

  • Bay Watcher
  • 100% FRESH ♥HIPPO♥
    • View Profile
Re: Jack's Rogue-like! [-]
« Reply #181 on: May 28, 2009, 12:20:14 am »

You have three moves left. (Casting counts as an attack.)

JoshuaFH

  • Bay Watcher
    • View Profile
Re: Jack's Rogue-like! [-]
« Reply #182 on: May 28, 2009, 12:44:53 am »

Then I'll just skip the rest of my turn.
Logged

Jack_Bread

  • Bay Watcher
  • 100% FRESH ♥HIPPO♥
    • View Profile
Re: Jack's Rogue-like! [-]
« Reply #183 on: May 28, 2009, 05:20:26 pm »

I wonder where Akroma is.

AussieGuy

  • Bay Watcher
  • [Australian]
    • View Profile
Re: Jack's Archaic Rogue-like! [Turn 10!] - A Teammate has Arrived!
« Reply #184 on: May 29, 2009, 12:28:07 am »

Can i be on the waiting list please?
Logged

Jack_Bread

  • Bay Watcher
  • 100% FRESH ♥HIPPO♥
    • View Profile
Re: Jack's Archaic Rogue-like! [Turn 10!] - A Teammate has Arrived!
« Reply #185 on: May 29, 2009, 12:57:40 am »

Sure.

Akroma

  • Bay Watcher
  • Death and I, we have an understanding
    • View Profile
Re: Jack's Archaic Rogue-like! [Turn 10!] - A Teammate has Arrived!
« Reply #186 on: May 29, 2009, 05:55:37 am »

move south.  if the kobolds get into my range, cast earthen arrow. if not, walk east
Logged
Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos
Pages: 1 ... 11 12 [13]