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Author Topic: Voting Thread: Adventure Mode Skills  (Read 2679 times)

Warlord255

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Re: Voting Thread: Adventure Mode Skills
« Reply #15 on: April 23, 2009, 03:19:41 pm »

As soon as digging enters adventure mode, people are going to do horrible, horrible things - like flood towns, or do the ol' dig-out-and-collapse-the-town trick.
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Lightman

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Re: Voting Thread: Adventure Mode Skills
« Reply #16 on: May 11, 2009, 05:59:15 pm »

As soon as digging enters adventure mode, people are going to do horrible, horrible things - like flood towns, or do the ol' dig-out-and-collapse-the-town trick.

And how awesome would that be! ;) People already have fun with fire (as I understand). Now, if only we could control fire and cook / forge things with it.

And I still want to be able to dump (drop) items one square away from my player.
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Argonnek

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Re: Voting Thread: Adventure Mode Skills
« Reply #17 on: May 11, 2009, 06:07:36 pm »

Why collapse a town? why not just channel out the carp-filled river to reach every nook and cranny, then watch the ensuing gore fest?

Untelligent

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Re: Voting Thread: Adventure Mode Skills
« Reply #18 on: May 11, 2009, 07:33:16 pm »

At the moment, the four plans already listed (hunt/gathering, butchery, digging, and construction) are the ones I'd like to see the most, followed by climbing and basic workshop-type labor (like smithing and brewing).

Of course, the ability to retain item locations to some extent is a given.
« Last Edit: May 11, 2009, 07:36:02 pm by Untelligent »
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Lightman

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Re: Voting Thread: Adventure Mode Skills
« Reply #19 on: May 16, 2009, 03:00:14 am »

Why collapse a town? why not just channel out the carp-filled river to reach every nook and cranny, then watch the ensuing gore fest?

Why not a combination of both? Either way, I'd love to see some new actions in adventure mode!

And once again... including a way to drop things one square away...
« Last Edit: May 16, 2009, 03:14:42 am by Lightman »
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CursedBurger

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Re: Voting Thread: Adventure Mode Skills
« Reply #20 on: May 17, 2009, 07:55:18 pm »

If I build up a trade skill in Adventure mode, does that mean I can go into a strange mood?
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Lightman

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Re: Voting Thread: Adventure Mode Skills
« Reply #21 on: May 21, 2009, 07:24:46 pm »

If I build up a trade skill in Adventure mode, does that mean I can go into a strange mood?

What? I don't follow you. Trade skill? Why would that result in a 'strange mood'? It would be interesting if you could get a 'strange mood' in Adventure mode, but it's hard to imagine how it would work.
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Mel_Vixen

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Re: Voting Thread: Adventure Mode Skills
« Reply #22 on: May 21, 2009, 08:00:43 pm »

Well i asume you would get a message prompted which goes like this:

"While you were working you have entered a strange mood. Find 2 other materials for the, soon to be,  Artifact."

It would be pretty rare i hope once every 10.000 items maybe.
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Lightman

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Re: Voting Thread: Adventure Mode Skills
« Reply #23 on: May 27, 2009, 12:27:17 pm »

That might be cool. I'm not sure how it would work but I hadn't considered fey/strange moods and martial trances in adventure mode. It could be a possibility but I don't think it would make much sense if you still retained control of the character and that makes less sense in adventure mode.
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KaelGotDwarves

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Re: Voting Thread: Adventure Mode Skills
« Reply #24 on: May 27, 2009, 02:51:31 pm »

You can already enter martial trances in adventure mode as a dwarf.

Apparently you get a temporary boost to stats as well as a heightened ability to block arrows and bolts shot at you out of the air.

It makes you feel like a huge badass fighting through a group of elves.
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