21st Slate, 66
Some migrants have arrived! A dungeon master (good, but now I need to think of rooms that as well. Good thing I can take two chests from Urist - he only needs two, right?) and a metalsmith; among others. I also don't like the current bedroom layout; it's very round and inefficient. Been thinking of redesigning it, but there are other areas where focus is necessary first. What with half a level being flooded by lava and all, bedrooms are definitely not the top priority right now.
2nd Felsite, 66
We have struck gold! Yes, riches beyond belief!
7th Felsite, 66
We have struck rock crystal! Together with sand and magma, we have plenty for glass production. Oh yes!
I've been thinking of making a massive... soap tower. Then I realized I had no idea how I'd go about with it, so I scrapped that idea.
10th Felsite, 66
This gold vein is HUGE. The mountainhomes will be green with envy, I'm sure. I'm gonna make a gold coffin for myself - I found the vein, and there's plenty of gold to go around.
21st Felsite, 66
A peasant gave birth to a baby girl today. Our population is now at 96 dwarves.
10th Hematite, 66
A gem cutter refuses to talk to anyone... I wonder what's wrong.
Work continues on the tomb - I'm having the engraver smooth the stone floor and walls now, and am pondering whether I deserve gold statues as well. I'll decide on that later this autumn, I think.
I re-inforced our entrance defences some, now featuring cage traps and a more controlled "tidal wave;" I'm sure Doctor Urist approves.
I've gotten word that the gem crafter has claimed a Jeweler's Workshop. I wonder if he's feeling depressed or something... We've got plenty of gems in any case, from when I explored the lower levels for ... gems and metals.
11th Hematite, 66
The gem crafter is drawing sketches of a forest. I can only assume he wants access to wooden logs, and have sent my ... dwarves with axes to take care of that. Our barrel and booze stocks are fine as they are, so I'm not too worried about that any longer.
14th Hematite, 66
A human caravan has arrived! This is very good... Not that I can think of anything that we actually need - apart from logs. But still! I shall get rid of all these dirty goblin clothes now.
16th Hematite, 66
An ambush! It sprang up right next to the caravan, so I'm sure it'll be okay. I've also gotten word that the gem crafter has begun making something, but I have other things to be worried about right now!
17th Hematite, 66
The ambush made the merchants turn away! By the rocks, I really wanted to get rid of this stuff. It seems the caravan lost a few things though, because there's an anvil and a whole lot of other, human-like things spread around on the bridge. I've ordered them all melted down.
Someone managed to meet with the liaison though, so I told them to order logs, booze and some other misc stuff.
20th Hematite, 66
The gem crafter, what I had completely forgotten about, approached me with a bracelet of sorts. It's very nice. I like the spikes...
21st Hematite, 66
A goblin snatcher ran straight into one of our cage traps today. Serves him right. I don't have time to build an arena, but I'm making a note here that it should definitely be done.
24th Hematite, 66
Another ambush! I can see one of our dwarves running like a crazy... dwarf, towards home. I hope he makes it.
We've only been able to find his arm so far. So no, he did not make it.
I activated the tidal wave machine. It's working very well. If now only the marksdwarves didn't want to take a bath together with the goblins it'd be very good. Where's the lever for the bridge? Is there one? We only lost a fisherdwarf and two dogs to this attack, so I'm quite pleased. But I think we need more traps.
28th Hematite, 66
I realized that while
I have a resting place, the rest of the community does... not. So, I've taken to digging out a few resting places for the rest as well. It's a sort of catacomb stuff - very compact and it has a lot of "feel" as well.
We found the fisherdwarf's body today. Melbil was his name. He shall be remembered.
14th Malachite, 66
Not much is happening - snatchers get discovered by our brave ... cat, and no more ambushes in a while. I've started removing stones from the metal industry floor, so that we may start piling up on gold bars, nickel bars and whatnot.
6th Galena, 66
The magma smelters are up, and we've started smelting down all the goblin junk just laying about all over the place.
9th Galena, 66
No migrants this season. That is okay, I've yet to hear from the carpenter and the 30 beds I ordered made. I wonder what's keeping him.
9th Limestone, 66
Our "beloved" mayor has forbidden export of scepters. I don't care any more. The last caravan fled because of a goblin ambush, and I'm fairly certain the Mountainhome doesn't need any. Also, I'm looking for a suitable "out" to ditch this job as "the shadow master." I don't like it at all any longer, there's just too much to do, and I don't even have time to do what I really wanted to do (a massive tower, with the top floor in all gold... and a pump system to pump lava up to ground level so we could burn the goblins and just take their weapons... but no, no time.)
12th Limestone, 66
FINALLY! The mountainhome caravan is here! Since the stuff I ordered moved to the depot is still there, this should be easy.
15th Limestone, 66
A goblin siege. Just what I needed.
21st Limestone, 66
The siege was broken with some help from the caravan guards. Of course, we didn't _need_ them, but they helped anyway - one dwarf for all, all for one. Most of the time.
21st Limestone, 66
I think we got everything useful that the caravan had - I left them some cloth bins, since we have our own production of that. They got some goblin clothes (I'm not sure why they want them...) and a lot of microcline craftgoods.
24th Limestone, 66
A peasant has been possessed! He was found in his room, talking in tongues and screaming weird, otherworldy names. I hope it's not contagious.
He ran straight to a craftdwarf's shop and claimed. He won't let anyone near it.
27th Limestone, 66
My grave mausoleum was finished today. It's quite well designed, I must say. I thought, briefly, about adding some traps in front of the entrance, but that would have detracted from the overall esthetic value of it. It's placed near the magma forges and smelters, so I can keep an eye on the industrial side of the fortress, even if I for some weird reason should perish.
5th Sandstone, 66
The peasant has come forth from his avoiding society. He was gleefully holding a ... scepter ... in his hand. I'm sure the mayor will absolutely LOVE this. I don't find it particularly impressive, and it's a damn waste of gold, but hey - if he had to he had to. I'll have him beaten for this when we get some proper justice in this godforsaken pit in the ground.
8th Sandstone, 66
A TITAN HAS ARRIVED! WHAT IS THIS? MY LUCKY YEAR OR WHAT?
10th Sandstone, 66
And the Titan is drowning. That was anti-climactic.
14th Sandstone, 66
Another baby girl was born today. Our population is now 96 (again).
9th Timber, 66
Yet another girl born. Now we're 97. I wonder if we can squeeze out another 3 kids to make it an even 100 before I ditch this "responsibility" on someone. The mayor is no use, obviously - he's just staring at that artifact scepter.
And another girl, before the day even ended. 2 left.
19th Timber, 66
Only ten days after the latest members of our community "arrived", we have seen yet another girl brought to this world. I wonder if it's something in the water.
20th Timber, 66
A boy has been born! This brings our numbers to 100, and if more spawns are coming forth, I'll probably toss them into the moat to keep this nice, even number.
23rd Timber, 66
Another girl born. I don't think I'll drown her. She's just too cute.