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Author Topic: What to clothes to make?  (Read 1090 times)

Tizer

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What to clothes to make?
« on: April 28, 2009, 01:51:36 am »

I'm at the pont that the economy has kicked in and my dwarf are running around in rags. But when I go to the clothiers shop I'm comforted will lots of cloths. What do you do? all on a rotation? what? I'm very confused.
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Smew

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Re: What to clothes to make?
« Reply #1 on: April 28, 2009, 01:58:59 am »

Well, you really don't need to make any clothes for your dwarves if you don't want to.

yggiz

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Re: What to clothes to make?
« Reply #2 on: April 28, 2009, 02:13:58 am »

I'm at the pont that the economy has kicked in and my dwarf are running around in rags. But when I go to the clothiers shop I'm comforted will lots of cloths. What do you do? all on a rotation? what? I'm very confused.

If you do want to, keep an eye on your current dwarves for what they usually wear, and make those. I like making leather clothing, and dyed cave spider silk. Just make what you want, it all goes to the same place.
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Albedo

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Re: What to clothes to make?
« Reply #3 on: April 28, 2009, 02:38:26 am »

Clothes are armor, or so says the wiki (and that comes from the RAW's.)  Not very much, but some - and it all adds up.  (Coats especially, and cloaks, iirc.)

Check it out - I wouldn't recommend ignoring it.
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Bouchart

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Re: What to clothes to make?
« Reply #4 on: April 29, 2009, 10:53:09 pm »

I recommend ignoring regular clothing.  Dwarves clutter up the place with worn rags, and the armor from clothing is pretty negligible.

If you need a use for excess cloth or leather, make lots of bags, and crafts.
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Zaranthan

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Re: What to clothes to make?
« Reply #5 on: April 29, 2009, 11:22:17 pm »

Ideally, go into the entity_default.txt file and remove all non-armor clothing from the dwarfs' knowledge base. Eliminates your own hassle, and guarantees that all clothier moods will produce something useful like a bag or rope.
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Enzo

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Re: What to clothes to make?
« Reply #6 on: April 30, 2009, 12:37:26 am »

Ideally, go into the entity_default.txt file and remove all non-armor clothing from the dwarfs' knowledge base. Eliminates your own hassle, and guarantees that all clothier moods will produce something useful like a bag or rope.

Wait, when did artifact adamantine coats become more useless than artifact bags? Regular clothes provide defense too. All depends on your play style I guess.
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Time Kitten

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Re: What to clothes to make?
« Reply #7 on: April 30, 2009, 01:09:04 am »

A full set of regulars is equivalent to chain for torso, I think, so definitely something to think about in high combat areas, also helps where it is cold enough to damage naked dwerfs.  I'm working on plans to lava soak individual rooms in cradlefires (two dwerfs burned in their beds the first month, so sounds like the name works) to clear cast offs with but a couple lever pulls of only a few levers. Just need to find a way to fireproof beds is all, or stick with washing it out.
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kingpocky

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Re: What to clothes to make?
« Reply #8 on: April 30, 2009, 07:31:14 am »

It says on the Armor page in the wiki:

"For some reason, dwarves will never put on cloth/leather caps or gloves (except those they arrive in). There are no "under" layer headwear or "over" layer handwear in the game; it is possible this omission is causing the clothes-wearing algorithm to be non-functional at this time. "

although I haven't seen that bug mentioned anywhere else. Does anyone else know about that?

What I find annoying is keeping all the useless goblin clothes a fortress collects separated from the slightly less useless dwarven clothes. I don't think there's any way to differentiate between them in the stockpile menu.
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