A confused rant...Not that my previous rants were less confused...
/Real Buildings (with Doors and Windows!)
|City Walls
|Roads
|Put in some decent creature AI (or at least begin)
|Starting conversation interface with shops
|Weapon and armor stores
|Combat style teachers
|Magic shops
|Curses (undead, etc.)
|Correct Post-Travel Mode Placement
|Refine the Civilization Entities
|Add Local Civilizations below the World Level
|Fix some strangely placed building bugs (yet to be created bugs, but there will be some)
\-----"Mayhem Visits the Quaint Thorpe" Release ------------------------
What about starting basic character generation in this version?
REALLY complex character generation should be complete in the "Life Beyond Curses and Dead
Parents"(hoping we get this far), but I'm just asking
for a decent form character creation...
At the moment you simply select name, race and sex/caste.
in "Mayhem Visits the Quaint Thorpe", you would be able to
choose name, race, and sex/caste...And then you would be able to
customize your character looks, stats and skills instead of getting
random ones.
1)You would be able to alter your looks by changing your height and deformations, of course you
won't be able to create a 100 feet tall human
with a 200' long snout instead of a nose(use the 'species editor'for these monstruosities!)t
you should be able to create an unique look for your character in
a nice way.
Also, you should be able to edit your hair, so you can play a bald man or one
with long flowing, savage-style hair. You could also decide if you want to have a bear,
a moustache or start 'clear-shaved'.
And some crazy person might create a bearded woman just for the fun of it...
2)Attributes: These would start at the default level based on race and
sex. In 'Life Beyond Curses and..."you should have some number of points to
spend, based on general difficulty of the game world/universe and
other things(if a common adventurer is 100 points and you decide to start
as 500 point character, your score when you die might be quite lower)...think GURPS.
Anyway, since I was speaking about simple character generation, we could
have that you could get attributes to raise some stats by lowering others,
on a 1:1 basis. Again, the maximum and minimum values should be limited
by your race and sex...So you won't be able to create an human with
Strength and Endurance around 400 by lowering all your mental stats
to 50 or so.
Note that this refers to normal attributes values. It might be possible,
in a complex editor, to also edit the potential and difficulty value
of the attributes, so you could create an human who, by some twist of
fortune, fate and genetics, starts adventuring quite weak in body(say Strength
about 80-90)but with training can increase his Strength relatively fast to 200.
3)IF this where complex character generation, you might be able to spend points
on various traits. We would have to do a big list of possibile special traits for human-like
character, possibly without introducing special mechanics...For example, a 'Thick Skin'trait,
that in other RPGs would simply reduce damage taken from slashing attacks, would, in our
wonderous Slaves to Armok: God of Blood, increase the hardness and thickness of your skin
by some amount(not too big, as we are still talking about an human, even if in a fantasy world),
and the game will take THAT in account when you are hit...Of course, if you want to have REALLY
thick and tough skin, you would need to be a mutant or have some horrible disfigurating
disease...I think
that 'horribile disfigurating diseases' and (innatural)mutations with some good bonuses
probably belong to 'Mayhem Visits the Quaint Thorpe'anyway. Anybody knows about Corpus?
Or you can play as a Rhinoceros. I once tried doing them with the editor...It wasn't a success,
mostly because the horn was flexible :-)
Anyway, we could have a 'Trait Editor'...It won't be too hard to do, I think...it would be
somewhat
similar to deformations/alterations for motifs. An example of some simple traits could be
Left-handness, Ambidextrity(from what I heard, a right-handed swordsman is at disadvantage
when fighting a left-handed one) or High Pain Threshold(basically
gives a bonus to willpower but only for resisting pain).
Also...Could it be possible to have variable sensory ranges even in the same species? So you
could play a short-sighted mage or an hawk-eyed archer? Or a cook with a very keen sense of smell
and taste? Or someone who is anosmic? The last could possibly be an advantage, because not feeling
tastes and smells can, in some situations, be a GOOD thing...Imagine being in the sewers surronded
by stinking ghouls. Scary. At the same time, you won't be able to feel the taste of poison
in your food and drink...
4)Starting Equipment
By the way, I DO know that Quaint Thorpe's has already become an ENORMOUS release.
Also, I'm pasting this from the future page...
" Character Creation: There are lots of different philosophies here. I still need to sort it
out… characters might have complicated pregame histories based on the entities that are around.
Unless the player starts in dire straits, he or she will probably start in a random known town or
a town that neighbors a known town. Occasionally, the player might start in a completely
different place (perhaps this can be determined by the user). The player should start in a family
(depending on their history), and the player might be able to play their heirs in subsequent games
if they leave any. Someone suggested the possibility of starting as a toddler, although this
might be troublesome in certain ways. "
When are you going to add scars/models for wounds on creatures?
Also, I was starting to think about a sketch for a stock
'vampirism'curse...Note that there would also have to be some
'stock'undead traits.
VAMPIRISM:
Strength +50 actual value, +150 Potential(maybe make these % instead
of fixed values)
Intuition and Memory +20
Localized consciousness
No respiration
Circulation could be absent or present(maybe they only bleed after they feed?)
Body Temp:Meaningless, since they are undead...Altough they could
appear warm just after feeding
Can't pass out
Can't become nausated
an be stunned
Feels pain
I really dunno about 'uses energy'...
Skin and other tissues burn in sunlight
All tissues are somewhat more flammable