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Author Topic: Armok 0.04.50  (Read 19213 times)

Handshakes

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Re: Armok 0.04.50
« Reply #30 on: September 09, 2004, 10:11:00 pm »

buh?
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Toady One

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Re: Armok 0.04.50
« Reply #31 on: September 25, 2004, 10:39:00 pm »

Still trying to squash bugs for the chargen update...  I'm clueless on the heat cone crash right now.
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Toady One

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Re: Armok 0.04.50
« Reply #32 on: September 27, 2004, 06:51:00 pm »

Okay, I put it up.  I couldn't get the stoning spells to yield usable materials yet -- that's going to be a bit more complicated.  0.04.51 fixes some crash issues (e.g. melting) and adds to the character generation front end.  Shadow items probably won't burn, because they are usually made from shadow tissues which the game is having trouble parsing right now.  Items should melt permanently now, instead of leaving infinite trails, but it might not update the models in a timely fashion.

[ September 27, 2004: Message edited by: Toady One ]

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Toady One

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Re: Armok 0.04.50
« Reply #33 on: September 27, 2004, 08:10:00 pm »

Side note:  I blew up my head and didn't die.  And I blew up my brain and did die.  I guess that isn't working quite right.
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Eagleon

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Re: Armok 0.04.50
« Reply #34 on: September 28, 2004, 08:27:00 pm »

This is an interesting question... Will Armok have 'naughty bits'? If not, you must realise that -someone- will be bored enough to mod it so that there are, eventually. *snickers*
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Toady One

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Re: Armok 0.04.50
« Reply #35 on: September 28, 2004, 09:05:00 pm »

I'd like to do the basics first.  Somebody suggested an anime tentacle demon mod.  I don't even think it was me.
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Handshakes

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Re: Armok 0.04.50
« Reply #36 on: October 02, 2004, 07:15:00 pm »

On a semi related note I just searched "anime tentacle demon" in google and got a disturbingly large amount of hits.

***NOTE TO ALL OTHER PEOPLE WHO MAY SEARCH THIS AS WELL:*** DON'T CLICK THE LINKS!!! *shivers*...  :eek:

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Toady One

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Re: Armok 0.04.50
« Reply #37 on: October 02, 2004, 10:20:00 pm »

At least we know why it hurts when you pee now.
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