Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: "Fortress Types" suggestions and compilation  (Read 1132 times)

Slappy Moose

  • Bay Watcher
    • View Profile
"Fortress Types" suggestions and compilation
« on: April 22, 2009, 10:26:36 pm »

I'm not talking about challenge or theme fortresses.
Since there's nothing in the DF Wiki about this thing, I decided to make a thread.

Discuss any unique types of architecture you base your fort around, whether it's the whole fort or just a certain room (meeting hall, barracks, etc).

Here are mine:
Alcove: Find or dig out a semicircle into a hillside. Build into the inside of the semicircle, wall off the two tips of the C shape, and make the middle part something cool (military tower, meeting hall)
Pit: Channel out a very large round cylinder straight down. Build workshops into the sides, and either have stairs going around the sides with a walkway against the wall, or have a column of stairs going up the center with walkways branching out. Optional: flood the pit so that the center stair column breeches the surface, and drawbridges connect it to the “mainland.”
Crater: Dig a “reverse pyramid” into the ground, and then either have a massive tower in the center or walls on the outside. Make it possible to flood the crater in case of siege.
Cavern: Dig out a big chamber and build into the ceiling, floor, sides, and inside of the space. Also: build a tower going up the center, flood a lake-shape above the whole cavern, and have the tower breach the ground and the lake, with drawbridges.
Chasm/valley: Make a long, twisting cut into the ground, and build into the sides, with walkways joining the two sides and towers up above. Alternatively, don’t leave it open to the world, and seal it in, but instead have the entrance built into the side of a mountain.
Cave: Make a bunch of big tunnels snaking all over the map, and a few cavernous spaces. Build into everything, with walkways and spiral staircases going to different levels. Give it an organic feel.


I'm starting a new fort since my pit fortress "failed" due to inefficiently long distances between workshops and stuff, and my severe case of impatience after the first year yielded no immigrants. Now, I'm looking for unique ideas.

Anyway, please post any unique ideas you have and feel free to critique or add on to the ones I posted.
« Last Edit: April 22, 2009, 10:39:47 pm by Slappy Moose »
Logged
Zaneg Thazor: Armok Reincarnate Story http://www.bay12games.com/forum/index.php?topic=19291.msg196691#msg196691

[Healthcare Update Thread] Personally, I can't wait for doctors to get possessed and start surgically attaching axes to champion soldier's arms.

Heron TSG

  • Bay Watcher
  • The Seal Goddess
    • View Profile
Re: "Fortress Types" suggestions and compilation
« Reply #1 on: April 22, 2009, 10:54:36 pm »

Bubble Fortress-

Dig out or make a huge pit (or drain the ocean), build a self-sustaining fortress at the bottom, and release the floodwaters!
Logged

Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Tunnel Lord

  • Escaped Lunatic
    • View Profile
Re: "Fortress Types" suggestions and compilation
« Reply #2 on: April 23, 2009, 01:43:28 am »

Sky Fortress. One stairway leading up to a massive, floating citadel.
Logged

Time Kitten

  • Bay Watcher
  • Evil Spirit
    • View Profile
Re: "Fortress Types" suggestions and compilation
« Reply #3 on: April 23, 2009, 03:00:47 am »

tangled yarn.  dig hallways and odd shaped roms that loop about each other and generally just spread in the most meticulously chaotic way possible.
Logged

Smew

  • Bay Watcher
  • I'll kill you with my bear face.
    • View Profile
    • Deep Games for Deep Gamers
Re: "Fortress Types" suggestions and compilation
« Reply #4 on: April 23, 2009, 03:12:09 am »

Functionality? What's that? : A Fortress completely built off aesthetics, functionality is an afterthought, but looks are a must.

I also just built an extremely odd back entrance to my fort, it's a series of tunnels and bridges all suspended over a chasm, I even incorperated the small chasm caves into the design(I also caught 6 troglodytes that escape every time I attempt to move them to a cage 2 tiles away. :( )

Piflo

  • Escaped Lunatic
    • View Profile
Re: "Fortress Types" suggestions and compilation
« Reply #5 on: April 23, 2009, 04:54:52 am »

How about a "Dwarf Fortress"?
A Fortress, carved out of a mountain, in the shape of a giant dwarf.
He spews magma and has ballistae for eyes!
Logged

Nerserus

  • Bay Watcher
  • Rawr.
    • View Profile
Re: "Fortress Types" suggestions and compilation
« Reply #6 on: April 23, 2009, 05:24:47 am »

Go to the tundra, get some MAGMA, dig some ice, put the ice "stone" near the magma and it should turn into "water" (Which for no appearent reason is a stone) and MAKE A TOWER OF WATER!
Logged
stack of 10 prepared dragonfly brains - I'm trying to imagine what's more funny: a dwarf popping a tiny dragonfly brain into his mouth for a snack, the butcher who actually prepared this feast, or the brave hunter who ventured out into the wilderness and returned with this bounty.

Airpi

  • Bay Watcher
  • PREFSTRING:whimsy
    • View Profile
    • I say things. Often.
Re: "Fortress Types" suggestions and compilation
« Reply #7 on: April 23, 2009, 08:17:25 am »

Citadel:Pick a site with a steep cliff face. Build your fort under it, then carve out a space in the mountain and build fortifications in it. Expand until you've replaced the mountain with your fortress.

Bastion:Build outer walls in the shape of an enormous stylized star. Pretty, and resistant to cannon fire!
« Last Edit: April 23, 2009, 08:20:33 am by Airpi »
Logged
⊂(゚ヮ゚⊂⌒つ    ⊂(゚ヮ゚⊂⌒つ

Sizik

  • Bay Watcher
    • View Profile
Re: "Fortress Types" suggestions and compilation
« Reply #8 on: April 23, 2009, 08:33:56 am »

Island: Build a tower at the base of a cliff as tall as the cliff. The only way into the fortress is to cross a bridge to the tower and climb all the way down into the ground.
Bonus points for: tower is caravan accessible; alternate entrance lined with traps; tower surrounded by lake of water/magma.
Logged
Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

Skorpion

  • Bay Watcher
    • View Profile
Re: "Fortress Types" suggestions and compilation
« Reply #9 on: April 23, 2009, 10:07:17 am »

The concept I'm working to at the moment is 'trust not the earth, trust in stone and metal'. I built into a hillside, which was made up of a soil layer. Now, a few years in, I've hit the population cap and aquired a king. Now, we need something more durable to hold off the goblins, dragons, and other nasties, right?
So, I've constructed stone walls around the edges of my top-layer stockpiles, walled in the rear courtyard for the power and obsidian farm, and paved over nearby holes to prevent any nasty accidents of dwarves falling in.
Now, there was a pool in the way of this, so I drained it into the magma moat, erased it and built walls around it, and am now planning to fill it with magma instead. And floor over the top as well.
My next project will be to tear down and dump all the stone, and replace it with iron or steel walls.
And maybe even clear all this goblin shite from the surrounding lands, or torch it all with magma.
Logged
The *large serrated steel disk* strikes the Raven in the head, tearing apart the muscle, shattering the skull, and tearing apart the brain!
A tendon in the skull has been torn!
The Raven has been knocked unconcious!

Elves do it in trees. Humans do it in wooden structures. Dwarves? Dwarves do it underground. With magma.