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Author Topic: Possession  (Read 1176 times)

Craftling

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Possession
« on: April 21, 2009, 11:35:49 pm »

Currently, possession is to easy on the possessed dwarf. If horror movies and the Catholic church have taught us anything, possession rarely turns out well. So i think that there should be some *negative reactions*. Something like the possessed dwarf climbing up the wall or going into the forge and eating some metal.
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Pilsu

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Re: Possession
« Reply #1 on: April 22, 2009, 12:12:06 am »

A dead spirit taking over a dwarf to finish his life's work probably wouldn't start screaming about mothers and fellatio
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Neonivek

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Re: Possession
« Reply #2 on: April 22, 2009, 12:16:56 am »

Quote
If horror movies and the Catholic church have taught us anything, possession rarely turns out well.

Alright I can understand Horror movies... but the Catholic Church? I am pretty sure few people were killed in the Bibal because someone was possessed and in fact were better off then they were previously.

Also... There is more then one definition of Possessed. For example someone who is single minded on their current goal and will do it at any cost is "Possessed".

Also who says it is an evil spirit anyhow? Many cultures/Religions fully believe in good possessions (Hinduism, Buhdism, Native American, Catholocism)

All I mean is your taking Possession a bit too litterally and narrowly
« Last Edit: April 22, 2009, 12:21:12 am by Neonivek »
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Aquillion

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Re: Possession
« Reply #3 on: April 22, 2009, 01:08:12 am »

Right now the game only really represents one kind of possession, as it relates to artifacts.  It works fine for what it is.  Other, more hostile types of possession will have to wait until there's things like magic, souls, ghosts, and so forth.
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scale_e

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Re: Possession
« Reply #4 on: April 22, 2009, 01:32:48 am »

Also... There is more then one definition of Possessed. For example someone who is single minded on their current goal and will do it at any cost is "Possessed".
This is what I assumed "possessed" in DF meant.

But since its mentioned, these "negative reactions" are what could happen on a failed attempt. So far all we get is "Depressed", "Angry" and my personal favorite "Bat shit crazy".
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Pilsu

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Re: Possession
« Reply #5 on: April 24, 2009, 02:21:29 am »

This is what I assumed "possessed" in DF meant.

Probably not seeing they don't get skill from it
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jaked122

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Re: Possession
« Reply #6 on: April 24, 2009, 12:23:23 pm »

yes, a metallivore! now I can start making copper muffins.

SirHoneyBadger

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Re: Possession
« Reply #7 on: April 27, 2009, 02:29:44 am »

I could definitely see certain types of possession causing damage (physical and mental, temporary or permanent) to our dwarfs.

I wonder if possession will ever be linked directly to Powers? That by itself could make those types of moods wildly more interesting and deep, making each possession unique, and possibly affecting the nature of artifacts made while under those moods, as well as having unique effects on our dwarfs.

Maybe once a Power gets "into" a dwarf it likes, it might come back. Possibly-once the Magic Arc gets here-being possessed by a Power (or more than one?) could grant magical abilities, perhaps at a physical and mental price for allowing the Power(s?) back in.

Possession might involve "switching" the dwarf's soul, for the soul of a Power. That act might just put the dwarf's soul in stasis (it can wander the "afterlife", or wherever that particular Power lives, while the Power's possessing the body. In the meantime, the soul might perhaps heal itself of any damage, or the soul might learn new things-either regular information, or maybe even magic), or it might put the dwarf's soul at risk. Such an act might by itself even alter, or harm (temporarily or permanently), the dwarf's very soul.

For that matter, I wonder if the "spirits of the dead" could, themselves, ever become Powers? Ancestor worship seems very "dwarfy" to me.
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