Here it is, the explanation is lenghty but, I hope, thorough:
No single player mode except one that can be added on later. Multiplayer is the focus.
Features a big world, huge, hundreds of players. First Person Shooter/Real Time Strategy. Going back a bit to colored nations. There will be many worlds with different geography and number of nations.
There are two game styles: Gun and Sword. Gun is modern, long range, advanced warfare. Sword is old-time, saber & arrow, basic warfare.
There is only one resource. Not sure what though. It’s gathered from natural deposits, but as these deposits run out, the nations must turn towards the second method of collection: War. Essentially, resources can be collected from the corpses of enemies and brought to a nearby resource depot, which pumps resources quickly to the capital in underground pipes. If the resource pipe is found, then the other nation can build a resource depot over the pipe and intercept and claim any resources pumped through. These resources can be used for many things, such as unit and building construction and weapon buying.
At the center of the game are the ministers. There are three per nation. The first three ministers are the first three players. From here, ministers are elected or reelected weekly by the players (though voting is optional). The ministers are special in many ways. The key one is that they can design and construct buildings.
Buildings can be made up of the following:
Walls, Floors, Windows, Stairs and Doors: The basics. Fully destructible
Unit Spawners: Essentially the barracks of the games, where a minister spawns the units he wishes to be created. If a player wishes to spawn at the spawner, he must become the next unit in the list until the list is fulfilled. Units cost resources
Turrets/Siege Weapons: Manned defense systems.
Traps: Automatic defense systems.
Vehicle/Boat/Plane spawner: Like the unit spawners except it creates customized vehicles created by the minister. Vehicles are always manned by a driver and a gunner. They cost resources. Unlike soldiers, vehicles take time to build depending on cost and complexity.
Message System/Messenger Pigeon: Allows players to send a message from one system to another, no matter the distance.
Weapon Depot/Armory: A table that is covered with weapons. Every time a weapon is taken from the table, it costs resources to the nation. The ministers decide what weapons are available and in what quantity at the table. Weapons can be picked up from depots but cannot be reused by another player after the carrier’s death.
Resource collector/Wealth Accumulator: Allows players to send resources back to the capital.
Minimap generator/Lord’s Map: Only one is needed to give every player of the nation access to the minimap.
Stats generator: Allows players of a nation to view the nation’s stats. Not available in sword mode.
Core/Throne: When destroyed, the building collapses. Required in each building.
Ammo Depot: A large container from which players can reload their weapons. Only available in Gun mode. (Note: Ammo can be taken from the bodies of other players, unlike weapons)
Buildings are designated and built instantly by the minister
Ministers make buildings and vehicles out of their blueprint menus. The Minister can share these blueprints with others or for future ministers, or he can keep them for himself in order to improve his chances of being reelected. The minister mainly sees things from the third person but can go to a first person view. When elected, the Minister is teleported or spawned at the nation’s capital. When a minister is killed by another nation, this reduces the amount of ministers that can exist by one. When all ministers are dead, no more units can be spawned and the players of the nation that is left can chose to join another nation or pursue doomed guerilla warfare. Players that choose to convert die and must be spawned in the other nation.
There are three other types of units:
The Soldier: Basically, this unit can carry any weapon and is used as the primary military force of the game.
The Repairman/Mason: The only type of unit that can repair buildings and vehicles.
The Spy: Can change his color to any he chooses and always looks like a soldier. Can only be seen by ministers or other Spies. A large range of vision appears on the minimap of his nation. If he works his way to an opposing nation’s minimap generator, he can go to a Message System and send a shot of the other nation’s minimap info to his own nation, updating their minimap. He can also do the same with a nation’s statistics. The Spy has a deadly but very short range attack and has little health. There is a limit on the number of spies a nation can have and players can only become one if a minister asks. Even then, the ministers must vote on whether they want one.
All players can use message systems, turrets, siege weapons and vehicles. They can also collect resources.
There are a few screens the player must become acquainted to:
The main screen: The player’s view. The view is mainly first-person, but ministers can switch to third person.
The minimap: Shows a view of where the nation’s buildings and ministers are located, as well as the general geography of the map.
The stats screens: Shows lists of buildings, vehicles, units and resources of the nations.
Political screen: Shows declarations of the ministers and candidates, comments by the populace, the popularity of ministers, and the most voted for candidates for the next election and more. The player votes here
The Diplomacy Screen: Can only be accessed by ministers. This is where ministers vote on and propose alliances with other nations, the creation of spies and major projects. Exchanges in resources and blueprints also take place here.
As a final note on the building system: This system is incredibly complex. Certain walls are stronger than others, the most expensive ones (i.e. almost impossible to buy) being indestructible. Certain traps and turrets have different rates of fire and damage caused varies. The sheer variety is amazing. One could build a huge wall by combining several blue prints, design an impermeable palace for the ministers or create a giant building only for the purpose of creating an enormous superweapon. The choice is yours.
Now that I've finished explaining, I'd like to say that I realise making this would take years and be nealy impossible to do. If the idea has any merit, please comment. Suggestions would also be nice.