Start with nothing. Spend no points. No weapons. No food. No booze.
NO PICKS.
Survive. Thrive. Eventually build a fortress.
(Note that this is only possible because you get 3 free pieces of wood from your initial wagon. This can be used to build your first workshops, and when the time is right, they can be dismantled for a trade post).
So it's constantly a shuffle regarding which 3 buildings you have, until they're all torn down and a tradepost built. And no digging, so everyone/everything is outdoors for the first 2 1/2 seasons or so.
Ouch.
Feeding wouldn't be a problem - Gather Plants and then make farm plots up the wazoo. Not like anyone has anything else to do but harvest. One Table for a meeting area, even if that takes 1 of the 3 buildings? Probably not, unless the wagon landed in a bad spot.
And "Hunting" could be done with some micromanagement by activating some military, posting them strategically, harassing the wildlife, and just gang-tackling targets. From there, leather and bags, then armor.
Outdoors for that long - some grumbling, I'd assume. But yeah, it could be done.
But Respect - maybe once I master the regular startup I'll tackle something this thin.
I didn't see an imp. So I get to say it was an eruption.
You can say it was divine intervention and will and the hammer of Armok - it was still an imp.