Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Invaders fleeing on crippled mounts  (Read 474 times)

Moron

  • Bay Watcher
    • View Profile
Invaders fleeing on crippled mounts
« on: April 17, 2009, 09:38:59 am »

I'm not sure if this would be classified as a bug - at least not serious enough to need attention, so I'll post it here initially.

I had a siege where the invaders (not goblins but I race I modded in) were all mounted on beak dogs.

When a significant number had been killed, the rest fled, and most made it off the map. However, some were riding beak dogs that were either unconscious due to injuries or crippled by missing limbs. Although the attackers were not themselves injured, they did not dismount and attempt to flee on foot but continued trying to ride their incapacitated mounts until my soldiers came and killed them.

The expression 'flogging a dead horse' comes to mind.
Logged

ThtblovesDF

  • Bay Watcher
    • View Profile
Re: Invaders fleeing on crippled mounts
« Reply #1 on: April 17, 2009, 12:54:55 pm »

Maybe even the evil guys have a <3 for Animals.
Logged

Albedo

  • Bay Watcher
  • Menacing with spikes of curmudgeonite.
    • View Profile
Re: Invaders fleeing on crippled mounts
« Reply #2 on: April 17, 2009, 03:56:11 pm »

Animals, bi- and quadrupeds, can still hobble around without a limb (or more.)

And a badly wounded critter can pass out, wake up, move, and then repeat, fairly quickly, so it looks like they're moving steadily.

I'd ~hope~ that's what's going on - but who knows?
Logged

Aspgren

  • Bay Watcher
  • Every fortress needs a spike pit.
    • View Profile
Re: Invaders fleeing on crippled mounts
« Reply #3 on: April 17, 2009, 04:10:18 pm »

This seems related somehow.

Spoiler (click to show/hide)
Logged
The crossbow squad, 'The Bolts of Fleeing' wouldn't even show up.
I have an art blog now.