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Author Topic: Perpetual Motion Plant (as seen in the wiki)  (Read 1121 times)

suicidal_dorf

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Perpetual Motion Plant (as seen in the wiki)
« on: March 11, 2009, 08:18:21 am »

I'm curious. Is it possible to get one running with the channel in the aquifier. How much flow is needed to power the water wheel.
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ThtblovesDF

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Re: Perpetual Motion Plant (as seen in the wiki)
« Reply #1 on: March 11, 2009, 08:50:10 am »

None afaik
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Ametsala

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Re: Perpetual Motion Plant (as seen in the wiki)
« Reply #2 on: March 11, 2009, 11:00:05 am »

You do need some flow to have the waterwheel working, but I believe the amount is minimal.

You don't need to do it quite the way it's done in the wiki actually. I've done something similar in one of my forts.
Something like this should work:

Code: [Select]
h.....
~~PP~.
w.*...
w-*...
w.....
h.....

w Waterwheel
- axle
* gear assembly
P pump
h optional channeling
. ground

Just start it by manual pumping or channeling a square close to the wheel.

Some of the water will flow over the draining aquifier tile, but with manual pumping I only got three squares with 1/7 water around the draining square. I don't think you need any more channels but if you only wan't the power.
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TerminatorII

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Re: Perpetual Motion Plant (as seen in the wiki)
« Reply #3 on: April 16, 2009, 11:44:32 am »

Okay so I think it should work with magam right? I am going to test this and report back if no one responds before I am done  :D
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TerminatorII

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Re: Perpetual Motion Plant (as seen in the wiki)
« Reply #4 on: April 16, 2009, 12:10:32 pm »

Hmm couldn't get it to work with magma...
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No, I think the cook would be in charge of sugar-coating the cows.

You are a lifesaver! Round and probably in tropical flavors.

Albedo

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Re: Perpetual Motion Plant (as seen in the wiki)
« Reply #5 on: April 16, 2009, 02:57:40 pm »

Possibly need to get another pump involved, to let the magma fall one additional level just beyond the water wheel to increase the flow?

Or it might not be coded. Dunno.

(edit - lack of coherent english sentence structure.  Garbled, that was!)
« Last Edit: April 16, 2009, 04:46:22 pm by Albedo »
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AncientEnemy

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Re: Perpetual Motion Plant (as seen in the wiki)
« Reply #6 on: April 16, 2009, 08:03:22 pm »

here's a simple perpetual motion machine i just built to test it ot:

Code: (top level) [Select]
WWWWWW Walls
WcPpcW  channel, Pump <-
WWW|+W ax|e, +floor
++wwwW water wheel (only center tile is channeled)
WWWWWW

Code: (below) [Select]
WWWWWW
W+WW+W
W+WW+W
W++++W  +floors
WWWWWW

I hope that diagram is comprehensible, im kinda out of it at the moment. you fill it with a bucket brigade, as with most of my devices. mine actually didnt even need a kickstart to get it going, the flow from the bucket filling kicked the hole thing into motion

.
.
also as a side note, I think the only requirement of a waterwheel functioning is that the water below it not be marked as 'static' (i.e. it's not just in closed off pool). so water that has any path to 'flowing' water will operate a water wheel, even if it's far removed and no signifigant motion is occuring in the area of the wheel.

i.e. river:

Source---------------------Drainage
                  | <- connection to river
                  |
Dead end--------------------waterwheel-------dead end

the water wheel should still wok even tho there's virtually no actual flow in it's location.
(i haven't done extensive testing on but I believe it works)
« Last Edit: April 16, 2009, 08:23:49 pm by AncientEnemy »
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