What's this supposed to be for anyhow? For a game you're thinking up?
Yeah. Based on medieval life. A tabletop RPG where you play as a squad going to liberate the Holy Lands, basically.
The way I understand it, you wouldn't have "white spells" and "black spells", you would have a spell with a white and a black side. The result would differ depending on which aspect of that spell you decided to invoke.
Yeah, that is what I was trying to have. From what i can tell, 'good' magic is magic that helps, while 'bad' magic is magic that harms.
But how would one actually go about invoking the spells? I'm assuming it would be more than the standard "mumble a few words while flinging your arms around for a couple seconds", but I can't say I'm all that well-versed in the "real" way of doing things.
It...depends? RAM is possibly right in that magic isn't really consistent, and that allegations of witchcraft is usually directed at the 'Other'. From the top of my memory, altough I am going to need to do more research:
*You make a good luck charm/token, and carry it around, and you get a constant AoE effect.
*You make a potion/stew, and get the target of the spell to drink/eat it.
*You mutter a few words asking your patron demon/angel/God/whatever to do the spell for you. Flinging your arms around is optional.
*Shamanism is one way of doing magic, but I am not sure on the mechanics of how that works. So I am going to need to ask to see if that works.
I know that in some accounts of witchcraft, they mention that witches do attend meetings where they engage in various ancient dances, gestures and recitations,
orgies...but I don't know if that just causes spells or is it more like a business convention where they just sell recipes and trade tips.