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Author Topic: Trapped pressure plates  (Read 607 times)

Mechanoid

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Trapped pressure plates
« on: October 05, 2006, 06:33:00 pm »

Well, not really a "stone falls on your head" sort of trap, but more like a "your greed will be your death" sort of trap.

Allow the metalsmith, engraver, or jewler to decorate a pressure plate with metal, an engraving, or jewels, or all three. Then, when a thief or greedy enemy is wandering the hallways, he may come across this encrusted pressure plate and be taken by his greed... As he attempts to steal the plate, it triggers.

It could also be a way to make demons actually activate the pressure plate, instead of flying over it... But only if the material on that pressure plate is what the demon likes; if it sees diamond but likes emerald, he'll leave the pressure plate alone. Demons could even be afraid of adamantium-encrusted objects, and avoid them with several tiles of distance.

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Aquillion

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Re: Trapped pressure plates
« Reply #1 on: October 05, 2006, 11:52:00 pm »

On a related note, I hope we'll be able to make trapped chests and trapped doors eventually.  Hrm, but we don't keep valuables in chests...

Maybe a fortresses' most valuble items could be kept in chests...  its artifacts and perfect gemstones, for instance.  And eventually you'd get powerful thieves aimed at stealing those specifically.

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Draco18s

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Re: Trapped pressure plates
« Reply #2 on: October 06, 2006, 12:47:00 am »

I like.  Both ideas.
It'd also be nice to lock doors against enemies but not dwarves (public keys, right?  but the enemy doesn't have a copy).  It seems to do this already in that enemies won't path through locked doors (closed but not locked?  Unable to test at the moment), but niether can the dwarves.  Goes along with one-way doors, maybe.  Have a door "unlocked" for military, "locked" for enemies and civies.  Miliary can march out of the main gates and engage, but no one else can come or go.
And of course, locked AND trapped chests/doors are rarely seen in computer RPGs.  Seems doors are always locked and chests always trapped (or neither), would be nice for a change to have both (like Angband!).
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