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Author Topic: A few suggestions.  (Read 422 times)

SeanTucker

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A few suggestions.
« on: October 17, 2009, 11:42:12 pm »

1. Technology advancing through worldgen.

As time goes on, more and more advanced tech should be available to civs. By the last known age, you could be building gatling guns, rifles with bayonets, flak jackets (requires 2 metal plates and a cloth/adamantine shirt), even basic cars, whereas in the earlier ages you're restricted to medieval tech.

2. Slavery

We should be able to put captured goblins or elves or orcs to work doing menial tasks like pump operation, wood burning, hauling, basic masonry (building and removing constructions), smelting, pitting, and pond filling. Maybe have a "Lasher" dwarf that keeps the slaves in check.

3. Guns

This ties in with #1; we need guns, because they're dwarven as hell and would make for better slaughter when sieges come along. Hell, #1 isn't even required for this; just give crossbows the advantage of not breaking stealth, hence better for ambushers, along with slightly better accuracy, and make guns more powerful.

Explosives would be nice too, both for mining and for traps. In fact, there could be a Chemist job dedicated to making gunpowder charges and ammunition, and making explosives.
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Neonivek

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Re: A few suggestions.
« Reply #1 on: October 18, 2009, 12:41:16 am »

Alright time to do this!

1) This has been suggested before, though the major issue if I recall is that there is a very visable wall to technology. As for where you want it to take you, the rule of thumb is that the cut off point is the 1400s (Though 1400 theme wins over history in the case of guns for example, which existed even in the 800s). So your not going to get guns, rifles, flak jackets, or cars except through mods or possibly odd spells/artifacts.

2) Yes, we have got this suggestion before. As far as I recall the issue is that Dwarves are against slavery and simply being able to follow and ignore the culture your playing as' morals would simply negate it.

3) Toady said that the vanilla Dwarf Fortress will not have any guns. He will however support it for modders.

Also don't underestimate crossbows. They still could out damage and out range guns for a very long time.

So in the future please use the search function, as you will find a wealth of suggestions people have posted before.
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Capntastic

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Re: A few suggestions.
« Reply #2 on: October 18, 2009, 03:58:26 am »

There have been multiple threads for all of these subjects; please search next time to see what has been discussed.
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Grendus

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Re: A few suggestions.
« Reply #3 on: October 19, 2009, 08:45:02 am »

All of these have been suggested and rejected for various other reasons. Search before you post please.
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