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Author Topic: Insane mechanism ideas.  (Read 3137 times)

Silveron

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  • Arichect of Destruction
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Re: Insane mechanism ideas.
« Reply #15 on: October 19, 2006, 11:54:00 am »

I like the general idea of being able to check states and reset groups of triggers. The timed functions would be spectacular.

I wonder if this would be better constructed as a 3x3 or 5x5 room with a limited number of these logic links available. It reigns in the wholesale freedom substantially... but also makes it far easier to pickup and learn.

Myself I think we would do wonders with the "float switches" and "heat sensors" someone mentioned above.

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ctrlfrk

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Re: Insane mechanism ideas.
« Reply #16 on: October 26, 2006, 12:56:00 am »

What we need is for channels to flood into diagonally adjacent tiles too, and for a channel to only fill if 1 or 2 of the channels next to it are full (not 3, 4, 5, 6, 7 or 8)

Maybe a new type of channel with these characteristics?

Do you think antiflood will act as an electron tail?

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tourettedog

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Re: Insane mechanism ideas.
« Reply #17 on: October 26, 2006, 11:57:00 pm »

quote:
Originally posted by ctrlfrk:
<STRONG>Zomg, with my newfound Compsys 302 knowledge, i could build a crude microprocessor in my fortress... is it worth the risc?</STRONG>

My fortress is Turing-complete.

"I'm afraid I can't let you do that, Dave."

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