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Author Topic: Best practices for traffic zones?  (Read 1530 times)

Jurph

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Re: Best practices for traffic zones?
« Reply #15 on: April 10, 2009, 11:20:24 am »

I implemented the fixes at Whiteoak, and it looks like I get an improvement between 5 and 15 FPS (with 40 FPS being baseline) from good traffic zoning.  Unfortunately there are too many other factors to be certain I'm getting real results - I have a pump tower powered by perpetual motion, and when the reservoir dries up it stops pumping resulting in FPS spikes.  Similarly, I had a problem with magma evaporating (cooling?) in my forge reservoir, and as long as that floodgate was open I was losing FPS to flowrate calculations.

So, I saw good results, but I may have only seen what I wanted to see.  I'll be posting a diagram of my traffic zoning rules on the Wiki for others to try, but for now I think the moral of the story is that fluid flow calculation is one of the first things that Toady should multi-thread.   ;D
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Dreambrother has my original hammer-shaped Great Hall.  Towerweak has taken the idea to the next level.
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