Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: (WIP) Dwarfhack: A Nethack conversion mod for Dwarf Fortress  (Read 4163 times)

diriel

  • Bay Watcher
    • View Profile
Re: (WIP) Dwarfhack: A Nethack conversion mod for Dwarf Fortress
« Reply #15 on: March 30, 2009, 08:56:36 pm »

Anyone know for sure what is coming in the next version bump from Toady? I mean that would apply to critters toughness values ect.
Logged

BloodBeard

  • Bay Watcher
    • View Profile
Re: (WIP) Dwarfhack: A Nethack conversion mod for Dwarf Fortress
« Reply #16 on: April 06, 2009, 05:33:55 pm »

Anyone know for sure what is coming in the next version bump from Toady? I mean that would apply to critters toughness values ect.

More advanced poisons probably.

I've updated the first post with a Future of the Fortress-like to-do list.

BloodBeard

  • Bay Watcher
    • View Profile
Re: (WIP) Dwarfhack: A Nethack conversion mod for Dwarf Fortress
« Reply #17 on: April 07, 2009, 03:50:03 pm »

Here's a crazy thought, make the 9 breeds of dragons spawnable creatures!  ;D

I actually like this idea. I don't have to worry about not having any breeding pairs after world gen and it would be easy to make them show up very rarely (frequency and low population). I'm not really sure how frequency specifically works as the wiki isn't that clear on whether it makes them spawn less often or if they just stay on the map for less/more time. Must test.

I've decided that in addition to stoning creatures, all creatures with disease attacks will also be given perma-paralyze attacks. These include Juiblex, Demogorgon, Pestilence and Scorpius.
« Last Edit: April 07, 2009, 03:56:37 pm by BloodBeard »
Logged
Pages: 1 [2]