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Author Topic: Population Cap Problems (Part 2)  (Read 1315 times)

Skelodwarf

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Population Cap Problems (Part 2)
« on: April 04, 2009, 05:22:43 pm »

Ok, So I set my population cap to 7, and having 7 people expected to not get any migrants.

Now, I'm getting one migrant every season. This is fine, but I'd stop it if I could.

ALSO: I'm being ambushed by hordes of goblins and rhesus macaques. My 7~9 dwarves are not very happy about fighting 12~15 Goblins/Macaques.

Luckily I embarked with 10 dogs, so a dogsplosion led to an early force of war dogs, 20~30 strong.

Any way I can make it so they won't attack me until I hit the normal ambush level of 60 dwarves?
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Snall

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Re: Population Cap Problems (Part 2)
« Reply #1 on: April 04, 2009, 05:33:13 pm »

Think it's more networth then #'s?  Could be wrong.
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Skelodwarf

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Re: Population Cap Problems (Part 2)
« Reply #2 on: April 04, 2009, 06:20:15 pm »

Oh, well, would a 1000 stone worth obsidian tower generate that much cash?
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mithra

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Re: Population Cap Problems (Part 2)
« Reply #3 on: April 04, 2009, 07:20:56 pm »

Turning off invaders in your init file will do it.
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Jim Groovester

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Re: Population Cap Problems (Part 2)
« Reply #4 on: April 04, 2009, 08:31:50 pm »

Ambushes can arrive by the second year whether you're ready for them or not. Sieges are the ones that require a certain amount of dwarves to come, eighty in their case.

Oh, well, would a 1000 stone worth obsidian tower generate that much cash?

Yes, that would do it.
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Skelodwarf

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Re: Population Cap Problems (Part 2)
« Reply #5 on: April 05, 2009, 05:31:04 pm »

Oh well, Imma stick with the ambushers.

It's actually kinda funny to watch all eight of my untrained dwarves take on 15 or so goblins.

Of course the dogs do kinda balance things out a bit...

On another note... Drat, the ONE immigrant that came brought a cat. I know have a mating couple...
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pokute

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Re: Population Cap Problems (Part 2)
« Reply #6 on: April 05, 2009, 05:48:35 pm »

Oh well, Imma stick with the ambushers.

It's actually kinda funny to watch all eight of my untrained dwarves take on 15 or so goblins.

Of course the dogs do kinda balance things out a bit...

On another note... Drat, the ONE immigrant that came brought a cat. I know have a mating couple...

Get Thyself a Legendary Dinning Room.

Then... CRUSH THE CAT!!!
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pokute

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Re: Population Cap Problems (Part 2)
« Reply #7 on: April 05, 2009, 05:50:07 pm »

Turning off invaders in your init file will do it.

I totally missed this. 

Didn't know you could turn off invaders.

Thanks.
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