Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: [40d] idiot migrants?  (Read 511 times)

SnorriMabdugkosak

  • Bay Watcher
  • Biban Deler
    • View Profile
[40d] idiot migrants?
« on: April 02, 2009, 03:17:59 pm »

I couldn't find this in the search, I did find something about the trade depot accessibility bug in regions with cliffs (where they keep claiming that your depot is inaccessible when it is not) which might also be somewhat related to this, since I am in a cliff rich area and also experience that bug. But that's not all.

I always use a funnel system with forbidding and allowing doors, and a meeting area between those doors so dwarves can go in and out without there ever being a direct entrance to the fort. This has always worked. Now I have the problem that migrants don't go to the meeting area. I have no meeting areas outside, and the only one accessible from outside is that particular meeting area. They just stay completely frozen at the edge, as do any pets, sometimes one or two dwarves move to make room for the third but thats it. Even when I set it to 'dwarves stay indoor' it doesn't do anything. Making a clear entrance by allowing both sets of doors causes them to run inside as normal, but I wonder why the system that never failed me before suddenly doesn't work.

But that's not all. I have a river outside. Yet the migrants stay frozen on the spot even when thirsty, and eventually die where they stand, unless I open the door or set them to military and order them to patrol the funnel area (which works so I'm positive it's not inaccessible). So I can circumvent the problem by drafting every single migrant and sending them inside, but still, it's a bug.
Logged
"Get rid of that wine, beer, rum, and all that damn human and elven brews... Ale! We shall live and thrive on ale and ale alone!!!"
-"Snorri Mabdugkosak" Uberdwarf, inspiring his dwarfs during the Beverage Cleansing in Rashgeshud, Ewéathira in 144.

"The problem of Elven children is best solved with strangulation."
-Kogsak Maggotkiller, adventurer.

Nesoo

  • Bay Watcher
    • View Profile
Re: [40d] idiot migrants?
« Reply #1 on: April 02, 2009, 08:47:03 pm »

I think the "dwarves stay indoors" setting is known to cause freezing problems for dwarves that are currently outside, so that might be what's stopping your dwarves from going to the river to drink.

For your problem where they won't go to the first meeting zone, the only thing I can think of is that it may have been deactivated. Press 'i' to get the zones menu, then put the cursor on the meeting zone. If either Active or Meeting Area aren't lit up, press 'a' or 'm', respectively, to enable them.
Logged
000508 □ [dwarf mode][flows] flooding over a full pond will kill the fish inside