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Author Topic: Fortress Design: Planning vs. Reacting  (Read 4109 times)

Jude

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Re: Fortress Design: Planning vs. Reacting
« Reply #45 on: April 02, 2009, 10:17:11 pm »

I like organic. There can be sections that are carefully planned and designed like the dining hall or whatever, but I like the idea of a complex warren of dwarf tunnels than a prefab construction. Plus what with running into veins and other underground features, your layout will almost always get disrupted if you're anal about it.
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I once started with a dwarf that was "belarded by great hanging sacks of fat."

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Heron TSG

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Re: Fortress Design: Planning vs. Reacting
« Reply #46 on: April 02, 2009, 11:57:05 pm »

In the fortress of Cogalek, (Boothumor) the main hallways were the excavated veins of coal, and the bedrooms and workshops were added along the edges and in the middle of the vein's curve.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Funk

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Re: Fortress Design: Planning vs. Reacting
« Reply #47 on: April 03, 2009, 09:45:42 am »

i start with som type of a plan:
cut outer Trench bar a gap with a door,dig the main barracks,workshops, farms and stores.
then i add on bed rooms,more workshops as i need them.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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