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Author Topic: What would a dwarf need in a living space building?  (Read 1150 times)

Haven

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What would a dwarf need in a living space building?
« on: March 26, 2009, 08:21:21 pm »

I'm designing my new fort something like a city block, with multi-Z-level structures for dwarf housing and non-work efforts. So far I've got a design that houses 12 dwarves in 2x2 rooms (for the standard hauler-migrant class builds) on one Z-level, a meal hall above, perhaps another housing layer above that one... But what else will I need?
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Musluk

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Re: What would a dwarf need in a living space building?
« Reply #1 on: March 26, 2009, 08:31:14 pm »

Haulers
Military
Crafter Housing
Legendaries
Nobles are the only ones I can think of.

... damn, I forgot 4 z-levels tall legendary dining hall.
« Last Edit: March 26, 2009, 08:36:09 pm by Musluk »
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Heron TSG

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Re: What would a dwarf need in a living space building?
« Reply #2 on: March 26, 2009, 10:38:48 pm »

and a goblinball arena.

magma fountains are nice.
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Pixelfish

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Re: What would a dwarf need in a living space building?
« Reply #3 on: March 27, 2009, 01:28:53 am »

http://www.clanwebsite.org/games/moria.jpg

This would be a good starting point.
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Foa

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Re: What would a dwarf need in a living space building?
« Reply #4 on: March 27, 2009, 01:32:15 am »

and a goblinball arena.

magma fountains are nice.
An arena, a magma camp ( uber-grindage ) , and a Dungeon Pit ( Hold monsters, good for executing caged dwarves ) .
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TettyNullus

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Re: What would a dwarf need in a living space building?
« Reply #5 on: March 27, 2009, 07:27:39 am »

I'm designing my new fort something like a city block, with multi-Z-level structures for dwarf housing and non-work efforts. So far I've got a design that houses 12 dwarves in 2x2 rooms (for the standard hauler-migrant class builds) on one Z-level, a meal hall above, perhaps another housing layer above that one... But what else will I need?

My usual tower involves a floor of misc storage (most often on ground level ), then floor for food storage above that, then a floor for meal hall above the food storage, then a floor for stairs to the residental levels and doubling as a barrack for the poors/newcomers and military, then residental floors goes all the way above that to the sky, depending on my preference and building style, holding between 8 to somewhere into 50's of bedrooms per floor  ;D
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Haven

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Re: What would a dwarf need in a living space building?
« Reply #6 on: March 27, 2009, 09:41:14 am »

Hmmm... Given that I'm going to have upward of 8 seperate structures, I'll probably give the arenas and dungeons their own columns. Good ideas all round.
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commondragon

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Re: What would a dwarf need in a living space building?
« Reply #7 on: March 27, 2009, 12:30:55 pm »

I use an apartment complex style of 6 dwarfves a floor, each in a 3x3 room.  Allows ample room for furniture like chests and cabinets, while still looking decent.  Basically a long hallway with 3 rooms and each side, and a staircase at the end.

If your keeping the economy off, you can keep crafters near their specific workshops.  Just make it a 4x4 (or 5x5 if you want to keep a small supply of recources nearby to work on, keeps haulers in good buisness), with an upstairs leading to the bedroom.  Dont do this unless the workshop is a private workshop for the dorf, because otherwise they will get bothered when their next door neighbor is too lazy to walk all the way back to his house and uses their workshop instead.

For nobles I give them 4 5x5 rooms with a long ass hallway on the side (kinda an L shape) per floor.  The 4th room is just a statue garden or whatever.

Military is just a large room (or three) for the barracks, with an archery range upstairs.

Legendaries I treat the same as nobles. (I might use the 4th room as a workshop)

Dining hall is just a large building, maybe 2 floors once the population starts crowding the first floor, filled with tables and chairs (but a central pathway to try to lower the crawling over others).

Storehouses are a front "gate" (a 1x1 pathway with two cages on either side to detect sneaky kobolds) and then a large rectangular area with multiple floors.
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