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Author Topic: The Wrath of Armok: A Cautionary Tale  (Read 1273 times)

rickvoid

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The Wrath of Armok: A Cautionary Tale
« on: March 22, 2009, 01:51:20 pm »

So I started up Dwarf Fortress last night, after a several month hiatus. In celebration of my return, I decided to run a fort I titled Boatmurdered. I didn't expect that it would have anything in common with it's namesake, but I hoped that it would be enough enough to insult Armok, and therefore christen my return with the fresh blood of Dwarves. As it should be.

Since I was playing on an old laptop, I genned up a fresh world (Small size) and started in a 2X2 area. I was getting about 33 frames per second. I decided to go with a useless peasant start, and spent the extra money on keeping the anvil, and sacrificing one of my axes in exchange for more food (all the 2 cost foods, all the different boozes, all the different seeds, extra barrels, wood, etc. My starting location looked like it would have some wood, a low cliff, and a river. There was a warning about an aquifer, but it didn't appear in the site finder info, so I ignored it. (We will call this Fatal Mistake #1. I had never attempted a map with an aquifer before.)

Upon arrival, I paused and scoped out the area. The river and a pool were to the south east. Scattered in all directions save northeast were a few more pools. The north east was dominated by a low hill. (one Z-level high, did not go all the way to the edge of the map.) Upon seeing this hill, I knew it to be the start of my fort; a Keep from which all things would grow. I would start at the top, hollow it out, and smooth the walls, carefully shaping it to become the bastion of power I hoped it would be.

I ordered my two miners to grab picks, delegated another four to hauling duties, and ordered my wood guy to kill the wagon. Poor wagon. Starting from the top of the hill, they dug a 3x3 Stairway down 2 Z-levels, and I ordered the inside of the hill excavated. It was at this point I noticed that not all of the hill was made of solid rock. Some of it would have to be removed completely, and replaced with constructed walls. These walls alone would not protect my fort from a suitably motivated building destroyer. That's when I decided it was time to try another new thing; build a moat! (We'll call this Fatal Mistake #2.)

Fatal Mistake #3 came when my dwarves began digging the next level down. They declared some stone damp. I told them to shut up and dig. Next thing I know, I've got wet dwarves and a 7/7 water filled hole, directly under my keep. I would be great for a well, but it also meant that my dreams of a modest keep, buried in a hill, above an elaborate underground dwarf fort, were not to be. Hoping to avoid the aquifer, I moved to the west most part of the hill and tried again. Success! I dug a tunnel a little further west, and moved down three z-levels. It was there that I started the fortress proper.

This was Fatal Mistake #4. I did not notice that my fort was no longer under the hill. That when I channeled my moat, I had cut a hole through to my main fort tunnel. Thus, when I connected the river to my moat, and watched it full up, I was content. Then I noticed the moat on the left side wasn't filling very well. So I decided to check it out.

My lowest excavated level had 3/7 water in it. I couldn't put up walls. I couldn't stop the water. I was hosed. All my supplies were down there. As well as a few dwarves. Who were getting happy thoughts from the WATERFALL I had inadvertently built them.
*HeadDesk*

So I did what any good Dwarf Fort player should. I grabbed some popcorn and watched the Fun. I think the best part was when the caravan arrived, and all my stone crafts were at the bottom of my fortress-lake. Sigh.
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jockmo42

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Re: The Wrath of Armok: A Cautionary Tale
« Reply #1 on: March 22, 2009, 03:37:44 pm »

Awesome. I love horrible flooding water/magma mistakes. My grandest flooded my entire fort, top to bottom. Misplaced channel. :P

Jim Groovester

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Re: The Wrath of Armok: A Cautionary Tale
« Reply #2 on: March 22, 2009, 05:27:27 pm »

If there's a dwarf, there's a way. Conquer this inobedient land!
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

rickvoid

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Re: The Wrath of Armok: A Cautionary Tale
« Reply #3 on: March 22, 2009, 07:38:53 pm »

I actually started a new fort not too far away from the first. Has a nice, 10 Z-level mountain to the northeast, that I've started mining out. Haven't breached the actual ground level yet, but no water issues so far.  ;D

I just thought it was funny that, having named my fort after a famous one that ended in fire, insanity, and death, mine ended in water, happiness, and I lost no dwarves. Epic Fail.

I checked legends, and apparently they all renamed their group and stayed there.
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SomGuye

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Re: The Wrath of Armok: A Cautionary Tale
« Reply #4 on: March 22, 2009, 11:39:51 pm »

I had a new-ish fort going in the side of a hill and discovered a spring.  I got the (damp stone detected) warning, looked up a couple z-levels, saw no lakes or ponds, said "screw it, keep digging".  BOOM freaking torrent fills up my brand new dining hall and new housing block, almost got my entire food store before I managed to stop it.  Water was literally just coming from the wall.
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People burning, booze exploding, the fort is on fire, the countryside has turned to ash.  Its business as usual.

Sam Harrison

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Re: The Wrath of Armok: A Cautionary Tale
« Reply #5 on: March 23, 2009, 12:08:31 am »

This reminds me of my very first fort, where I accidentally flooded my fort with a small murky pool without days of beginning, right after I learned to dig. There were no survivors. Seven dwarves dead, all because of a tiny little pool.
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Sir Finkus

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Re: The Wrath of Armok: A Cautionary Tale
« Reply #6 on: March 23, 2009, 12:40:58 am »

Haha, I've done that too.  3 dwarves survived, but eventually the carp got em.

Hagadorn

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Re: The Wrath of Armok: A Cautionary Tale
« Reply #7 on: March 23, 2009, 02:47:22 am »

I had a new-ish fort going in the side of a hill and discovered a spring.  I got the (damp stone detected) warning, looked up a couple z-levels, saw no lakes or ponds, said "screw it, keep digging".  BOOM freaking torrent fills up my brand new dining hall and new housing block, almost got my entire food store before I managed to stop it.  Water was literally just coming from the wall.

The water table is always a set level below the ground level... So as you go up elevations, so too rises the aquifier.

This has been discovered from many, many, MANY irritating experiements...
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You see, booze is a parasite. It lives off dwarves and compels them to dig into the ground so as to create massive defences to protect it's self. It really shouldn't be called dwarf fortress, Booze fortress would make much more sense.

SomGuye

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Re: The Wrath of Armok: A Cautionary Tale
« Reply #8 on: March 23, 2009, 11:09:02 am »

Yeah, I figured it was a function of the aquifer, but I figure it might as well be a spring, since that is what it seems to emulate.
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People burning, booze exploding, the fort is on fire, the countryside has turned to ash.  Its business as usual.

Voyager

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Re: The Wrath of Armok: A Cautionary Tale
« Reply #9 on: March 26, 2009, 03:08:31 am »

See, my first experiment with water involved first building a 31x3x9 cistern (not a typo), feed by a 1x wide channel that passed through three fortifications, the automated primary flood gate, and a manually controlled emergency cut-off.

Granted, it was 8 z-levels below the input river, and this was my first attempt at working with an unlimited water source, but my glorious water source stays at a fairly steady 4/7 on the bottom floor, and I didn't think to build any split-off lines, or a maintainance cutt-off so I could plump in the lines to an obsidian farm.

Of course I can smooth an carve the walls out without actually needing to shut down my water supply.  Or if I felt like it, I could over-ride the safeties, and fill up the tank a bit more.  Then again, that has Chernobyl written all over it, given how conveniently placed the well it feeds is for my living quarters.

Harry Voyager

Doh!  Does help te remember which page I'm reading from when I get the urge to randomly post something. 
« Last Edit: March 26, 2009, 03:10:28 am by Voyager »
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